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Quaintly Tuqiri
Still learning
Join date: 18 Feb 2008
Posts: 220
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04-19-2008 12:55
1. I just started building and discovered that if one of my prims is phantom, if I link them together the whole structure becomes phantom. Wondering whether there is any way to avoid this. Like phantom doors on houses (or scripted doors that become phantom on touch) - I did notice that many times, when I purchase the prefab the doors are not linked to the rest of the structure. Is this the reason?
2. I also noticed that if I link a pose stand together with the structure (the pose stand is placed on the floor) then the script in the pose stand no longer works. So from this I would guess that any scripted item cannot be linked to the rest of the structure - am I correct?
Thanks for the advice and suggestions beforehand...
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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04-19-2008 14:07
Yup. If one prim in a linked structure is phantom, they all are. That's certainly one reason why a builder might not link a door to the main structure. The better reason is that linking locks the positions/rotations of the individual prims relative to each other so that they function as a single unit. Once you lock a door in place, its hinge won't rotate.
Relative movement isn't the issue with your pose stand, but it may make a difference if the stand is not the root prim of your linked object. My guess is that you can get the linked pose stand to work if you make sure that it is the last prim linked -- therefore the structure's root prim. Give it a shot.
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Quaintly Tuqiri
Still learning
Join date: 18 Feb 2008
Posts: 220
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04-19-2008 14:38
Thanks, Rolig - I'll definitely try it when I go in-world later!
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BamBam Sachertorte
floral engineer
Join date: 12 Jul 2005
Posts: 228
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04-21-2008 21:04
One thing you might try to get a phantom prim in a non-phantom linkset is to make the prim flexy instead of phantom. If you set the flexy parameters so that the prim is very stiff and has no gravity or wind interaction then it will simply behave like a phantom prim. This only works for cylinder and box prims.
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revochen Mayne
...says
Join date: 14 Nov 2006
Posts: 198
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04-23-2008 02:24
Looks like a prim set up to flexi in a prim set will become phantom but wont become solid again when disabling the flexi property by script. flexi and phantom shows up unchecked but it stays phantom
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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04-28-2008 12:05
From: revochen Mayne Looks like a prim set up to flexi in a prim set will become phantom but wont become solid again when disabling the flexi property by script. flexi and phantom shows up unchecked but it stays phantom very interesting, i'll have to try that later when go inworld
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
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04-28-2008 19:17
whoa!!! that flexie trick WORKS!!! Terriffic. Thanks.
_____________________
A kilogram of programmable nanobots can lower the certainty of both death AND taxes.
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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
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04-29-2008 01:38
I was fitting a door to a house once, and tried linking it. When I then tried opening the door it remamined shut but the rest of the house swung through 90 degrees. I had to run fast to get out of the way!!!
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
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04-29-2008 05:24
there is a crappy workaroundthat may help in some cases: FLEX has no colision box, just like Phantom, and flex can be linked to physical.
make prim1 physical and et it a script that makes sure it wont get away. make prim2 FLEX and set flex parameters so that its still stiff. link prim2 to prim1.
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Bracken Back
Registered User
Join date: 29 Aug 2007
Posts: 39
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This makes sense
04-29-2008 08:48
<<One thing you might try to get a phantom prim in a non-phantom linkset is to make the prim flexy instead of phantom. If you set the flexy parameters so that the prim is very stiff and has no gravity or wind interaction then it will simply behave like a phantom prim. This only works for cylinder and box prims.
Ah, this explains something I just did. I just finished the build on a large home (263 prims) and decided that I would get cute with the new linking rules and link it buy doing a drag select. After some trying, I got it all linked in 2 sections, and as soon as I did, I realized that I had a phantom curtain on a gazebo. My first thought was crap, now the whole section is phantom. But when I checked it wasn't, and apparently that was because I made the curtain slightly flexible. Thanks for the tip.
Oh, by the way, drag selecting a large number of prims and then linking them is a very bad idea. After I did it, I noticed a flickering on one of the walls and upon further investigation I found a double prim there. Upon further investigation after unlinking, I found 11 more double prims. (Never build in lag). Back to linking one-by-one.
Bracken
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