Madddy Schnook's hair guide in-world problem!
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Silent Escape
Registered User
Join date: 24 Jul 2006
Posts: 28
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08-01-2006 11:01
So, I have rezzed a torus.. followed the guide. Now, I need help on how to make the piece flexi. It says in the guide that after you have finished shaping..ect, then go to the tab that enables you to make the obj. flexi and make the object flexi.... Well, it won't let me! HELP. [Silent Escape]
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Aleri Darkes
Registered User
Join date: 30 Apr 2006
Posts: 129
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08-01-2006 11:12
Silent, Torus are not able to become flexi, the only shapes that have the flexi ability are box,cylinder,and prism. Rez one of those shapes and then play around with the flexi a bit, to get the hang of it. The best way for me to figure things out is simply experimenting with all the settings and observing how it changes.  I hope this helps! Aleri 
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Silent Escape
Registered User
Join date: 24 Jul 2006
Posts: 28
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08-01-2006 12:49
From: Aleri Darkes Silent, Torus are not able to become flexi, the only shapes that have the flexi ability are box,cylinder,and prism. Rez one of those shapes and then play around with the flexi a bit, to get the hang of it. The best way for me to figure things out is simply experimenting with all the settings and observing how it changes.  I hope this helps! Aleri  It helped, really it did but, I cannot make a basic hair piece from a square. I don't know what it is. Maybe I just suck at this, all and all. SOMEONE HELP ME...
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-01-2006 12:55
I have never seen this guide of which you speak, but I suspect its call for toruses predates flexi prims, which are relatively new. It used to be that torturing toruses was the only way to make certain shapes efficiently. Now that cylinders can flex, a lot of those same shapes can be reproduced with cylinders, to much greater effect. My advice, drop the toruses, and play around with flexible cylinders.
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Silent Escape
Registered User
Join date: 24 Jul 2006
Posts: 28
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08-01-2006 13:10
From: Chosen Few I have never seen this guide of which you speak, but I suspect its call for toruses predates flexi prims, which are relatively new. It used to be that torturing toruses was the only way to make certain shapes efficiently. Now that cylinders can flex, a lot of those same shapes can be reproduced with cylinders, to much greater effect. My advice, drop the toruses, and play around with flexible cylinders. Ah, sounds a little more understandable. I was wondering why someone would write a guide and sell it if it were all false...! But, thank you.. Do you have any example numbers that I can play around with this cylinder with?
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mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
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08-02-2006 05:54
From: Silent Escape Ah, sounds a little more understandable. I was wondering why someone would write a guide and sell it if it were all false...! But, thank you.. Do you have any example numbers that I can play around with this cylinder with? Well I don't make a lot of hair, but I do make flexy hair and skirts. I still use torus for the parts that don't need to move and then cylinders for the parts that should move. Long hair in the back is good for flexy. I find that if the settings aren't right, the hair will move to slow in the air making it look weird. I leave the Wind setting alone too. Wind in SL, at least in my opinion, doesn't work well with hair.
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jessika Taggart
Registered User
Join date: 3 Apr 2006
Posts: 29
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A sense of what's already out there...
08-02-2006 10:15
Hi,
Sometimes I find that it is easier to figure something out if you see various examples of what works for others already out there. Then just play with it. Flexi prims work with almost a sense of upside down gravity. If you set a box, thin to .01, and stretch it to say 1 m, then make it flexi, it bends down from the top. If you turn it upside down, then it becomes flexi at a point you will want to connect it. Flexi hair. Flexi silks. Flexi clothing. Flexi capes. Flexi eyelashes. Flexi earrings. ~laughs~ You get the point. Before flexi, hair was most often done with toruses. So combine the two. Hair looks best if you use a number of layered prims. Think about natural real people and hair styles you like a lot. Curve Toruses, and paint them with your hair texture. Then create a texture that is the same exact texture as the one on your torus, but with a frayed end edge (to give the illusion of the end pieces of hair being not so perfectly even) and stack those prims in among the toruses. When you have a finished product, the layers will work together to give the illusion of moving parts while at the same time allowing for the base and bangs to still be basic textured toruses. I hope that helps.
jes
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