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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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05-26-2007 02:35
I've tried to learn as much about Maya as I could, but unfortunately, there aren't many (or any) tutorials about how to use Maya specifically for creating sculpted prims in SL. Try as I might, I'm not getting past some problems.
I want to make cubes (or boxes in general) with rounded sides - have tried several approaches (such as the Round tool - that ain't the way to go), but to no avail. Am not even at the point yet where I know how to make a NURBS sphere look something like a cube - flattening it on all sides obviously doesn't do the trick.
Is there anyone out there who knows what to do in Maya, to achieve the rounded box?
Thank you, Xylo
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Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
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05-26-2007 04:26
I would suggest grabbing the file and use that. compress the faces to its flat and them export it. That should work.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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05-26-2007 06:15
try this one 
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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05-26-2007 06:19
The simplest way to flatten a side is to use the Scale tool. Select a bunch of CVs and then scale them down on one axis. It'll be a flat circle so then just push CVs around to make it square.
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 (Aelin 184,194,22) The Motion Merchant - an animation store specializing in two-person interactions
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Xylo Quisling
Registered User
Join date: 1 Feb 2007
Posts: 146
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05-26-2007 07:27
Not sure how to use the .obj and .uvs file. Will try Dammers' rounded cube. I have, by now, been helped by my friend who owns the Maya program I'm using. He proceeds much as you say, John. But it seems a little more complicated to me than grabbing a bunch of CVs - it's quite a bit of work, I find, and plenty of opportunities to get it wrong (for me, anyway - as I say, I always create my own opportunities.) I do now have a rounded cube as a result, though - am a bit surprised there isn't an easier way in Maya, which has functions and buttons and windows for everything under the sun. Then again, Maya doesn't suppose one would use a sphere in order to get to a cube shape, I suppose.
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