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newton Poutine
Registered User
Join date: 22 Jul 2005
Posts: 18
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07-24-2005 12:00
As the title ask, is it possible to change an item's pivot point for when you do rotations? (both scripts and editing wise)
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
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07-25-2005 18:17
There's two methods... first, you could attach a pivot prim, its sole purpose to provide a point about which to calculate rotations and pivot. It's easier if this is a parent prim, but not impossible if it's a child.
Second, you could use the method that SL doors use. Cut a prim in half using the various prim manipulation tools... the pivot point will remain at the original center of the prim (therefore, it's at the edge when a prim is cut in half.)
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newton Poutine
Registered User
Join date: 22 Jul 2005
Posts: 18
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07-25-2005 18:47
Would it be possible to go into more details about the pivot prim? I assume you mean any kind of prim attached to another prim, but how exactly do I attach? Do you mean link (ctrl+l?)?
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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07-25-2005 19:28
Yes, link with CTRL + L. Try to always link the pivot last, so that it can remain the "parent" and the scripting is easier to work with. Also...if you don't want your pivot prim to show, there are free transparent textures out there.
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