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Mega Prims

Wildthrust Mathilde
Registered User
Join date: 22 Nov 2006
Posts: 49
12-28-2006 09:17
1. How are they created
2. Do the fundamently cause problems (everything can be abused, but some things are just a problem in themselves)
3. Are these good for saving on prims durring building?

I ask because im building a 60x60x60 skybox for builders complete with elevator, security doors, cat walks, lighting system, landing strip on the roof with catwalk down to doors and landing lights, multiple "project consoles" that use Builder's Budy using different prim channels for each console so you can rez/derez multiple projects as needed, elevator, clock with setable timezone, AV radar, entire wall can be opened and closed, security system, semi-flyable, main rezer will either be mouselook flyable, or atleast so you can have multiple people sit and they be takin to specified altitude and the system deploy, full dialog menu system + voice + possibly a hud. Maybe other stuff.

Also plan to default one project console to convert the workspace into what looks like some kind of storage building where you could play with guns etc, kinda couterstrike etc ish. (Friends idea, dont think its a bad idea.)
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-28-2006 09:30
1) Back during the earlier (beta?) days they could be made and some saved them. Talk about pack rats!

2) LL isn't coming out and syaing they are but hav epretty much said if on Private islands they would blame those first and ask for removal if problems with sim were reported and if seen on Mainland may be removed without notice (actually that's not even said really more implied by the fact that they pointed out specificly PIs but no ML).

3) If they were allowed offically one way or another it depends. The ones I have been given cannot be edited. They will edit and then as soon as you are done they snap back into place. Also you cannot link them with other prims unless again you remember the 32 m circle rule which says all prims at most have to be within 32 meters and that assumes they are all 10x10x10 I think.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
12-28-2006 12:38
I heard a different story about their creation. It was my understanding that an earlier version of the libSL client disabled the 10m limits on prim creation and thats's when they were created. In any event, Linden Labs has basically said they will tolerate them as long as they aren't used for harmful purposes, BUT support for them could be removed at any time. So you will have to ask yourself if you are willing to take that risk when making a product you wish to sell.
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-28-2006 12:41
From: Darien Caldwell
I heard a different story about their creation. It was my understanding that an earlier version of the libSL client disabled the 10m limits on prim creation and thats's when they were created. In any event, Linden Labs has basically said they will tolerate them as long as they aren't used for harmful purposes, BUT support for them could be removed at any time. So you will have to ask yourself if you are willing to take that risk when making a product you wish to sell.


See I heard that one as well but if that was the case why would LL allow them to even continue to exsist. Also I think it was mentioned you could make them way back in teh day in another post buried somewhere. I'll see if I can dig it up.

EDIT: Sorry I misread a statement that said they played WITH the prims in beta (I think that's what I misread). It does appear that the only way to have made them was via an exploit in the libSL group that was able to open that exploit up.
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Kepster Cure
Paradigm Shifter
Join date: 7 Jan 2006
Posts: 198
12-28-2006 13:02
IM me in game and I'll give you a set:D
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Keeping the boundaries distant.

-Cure
Wildthrust Mathilde
Registered User
Join date: 22 Nov 2006
Posts: 49
12-28-2006 15:55
Well unless I can actually build with them, they wont be of use. I am trying to be as prim-conservative building it, but there just isn't really a way I can see to get past the amount of prims to create the base cube.

I mean my main goal is for this to be used by lowly no landholding avatars like me in public sandboxs where prims isn't an issue as far as allotment like on a private lot, but I figure if it sells (I hope I hope I hope :) ) That some people who do lots of building may not only want one but more then one on there own lot where they are limited. So one building with atleast 150 prims in it might not be so good for them.

Might have to consider making my "control booth" under the floor, and make the full enclosure a seperate deployable so initialy you just get a 60x60 platform with all the options except for the other 5 sides, catwalks, roof access, elevator and landing pad. hmm
Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
12-28-2006 17:18
Huh.
I found a set for free on SL Exchange.
I haven't played with them all, but my experience is that if you try to mod them, they snap back, fly away, or bite your ankle. I've found the 20x20x0.5 prim useful for large walls, floors, etc. Its retexturable, though not resizable.

I'm certain that the big prims can do some interesting things, though. ... I recommend everyone visit the new IBM islands. Just search on IBM, Teleport, and look up above your head.

As to whether or not LL will kill off the Giant Prims, my money's on IBM.
Gigs Taggart
The Invisible Hand
Join date: 12 Feb 2006
Posts: 406
12-28-2006 18:01
It wasn't an exploit per se. The limits on prim size were client side. Simple as that. LibSL people didn't know that at first obviously, and were surprised when they went to create prims with libSL and saw it would let them create them any size.

Some LibSL members were experimenting with this, and then deleted all the prims and reported the bug to LL. Later on one of the people involved realized that the large prims might have commercial potential and fished them out of their trash. The hole was closed by then, so they could only release what sizes they had made when messing around.

That's why they are such useless sizes, instead of various useful sizes for building, it was never initially intended to be a commercial product, it was only a curiosity and a bug report to LL at first.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
12-28-2006 23:16
Prims are an issue in a sandbox. Have you ever seen a sandbox hit the prim limit? If you're building this thing in the sandbox.. that's fine. But if someone is building... a shoe... while sitting inside your floating castle in the sky then that's a problem.
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Rita Hainsworth
Registered User
Join date: 29 Jul 2006
Posts: 93
12-29-2006 03:25
they have their uses
Jared Zander
Registered User
Join date: 23 May 2004
Posts: 5
A Few things I have noticed about Mega Prims.
12-29-2006 06:31
A Few things to consider when using MegaPrims.

a) Physics. It seems SL does not report Collisions on a prim more than 5m, on an axis, from the Center of that prim. So... Collision detects are buggy.

b) Rezzing Items. This also seems to be an issue with MegaPrims. The Client has a problem detecting where the true Surface of the prim is, I am also guessing that this has something to do with the 10x10x10 limit. If you try to rez prims on the surface of the Megaprim, most times it will fail. I think that it will only allow you to rez them if you rez it at a position within the 10x10x10m limit.

c) Standing. This also is a problem with the larger Prims. Seems to happen if you are past the 10x10x10m limit at the center.. Seems that the avatar also cannot detect the actual surface and the avatar "sinks" into the prim about ankle deep.

Just some thoughts, things I noticed when I played with some of them.

Some things you CAN'T do with them.

:( Resize them

Some things you CAN do with them:

:) Texture, Color, Alpha , twist, cut, hollow, shear, taper them.

I am sure there are more Can's and Can'ts but Those are all that I have tested or noticed.

Have fun you MegaPrim holding Avatars!

PS. Don't use them to block other ppl from accessing their lands. I am sure Lindens will be most prompt to give you a lecture for that.

DISCLAIMER: I do not represent Linden Labs or associates, and I make no represention as to the accuracy of these findings. I do not condone nor reject the use of MegaPrims in SL. I make no representation as to the warranty of said MegaPrims and their rez-life. MegaPrims is the copyrighted trademark of someone else other than me and/or nobody. The above statements are without question, my opinion and is not to be regarded as fact. Blah blah blah.
Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
12-29-2006 07:39
If nothing I think the free ones you get at Slexchange everyone should grab to just paly around with them. Though I wouldn't use them in any builds you want to keep.
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