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wheres the Linden water pump

fudroy Jinx
Registered User
Join date: 19 Aug 2009
Posts: 1
12-26-2009 13:14
Hey all

I want to remove the water from my basement.
I dont have terraform rights.

Do the lindens make a pump of some kind?

Is air pressure included in the physics engine?

Some secret prim that is water tight?

The reason I think it must be possible is that
I was in a submarine that was under the water but I wasnt sitting in water.

Thanks for any and all help in this matter
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-26-2009 13:49
You can't move Linden water. Water level is static. Fortunately, avatars can't drown, so you can live in a submerged basement or a water-filled submarine without ill effects. In fact, when you are in a room below water level you can easily convince yourself that there's no water around you at all. A smart builder will make the floor at ground level (or the deck of a submarine) coincide with water level, or will TP you directly to an enclosed room below water level. That way, you aren't even aware that you are going into water, especially if the builder has done some clever work with textures and lighting.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-26-2009 14:51
Small rooms under water don't particularly look like they are under water. So a tightly enclosed space that is cleverly textured might not seem to be under water. But the only realistic way to actually create a space with no water in it is to be above the actual water plane in that sim. For most sims, that means building at 20 M or higher elevation.

There is no way to exclude Linden Water from a space that is below the water plane in a sim. Linden water is defined as a level plane that extends edge to edge in a sim, usually at 20 M height. Anything above that is not below water level, anything below that is treated as being below water level, and you'll see a cloudy blue haze when looking at distant objects.

For your "basement", consider creating a skybox, and having the "door to the basement stairs" teleport you from the home on the ground to the top of a stairwell in the skybox. Curio Obscura sells a product they call an "Anywhere door" that can easily link any two points in a sim that way.
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Cheewha Palen
Registered User
Join date: 27 Nov 2007
Posts: 78
12-26-2009 21:07
place an prim about a meter thick and the size of your room at water level and place a 100 percent alpha texture on the prim and make it phantom. This will hide the texture of the water as seen when above water level and appear as if there is no water in the room ( I say this if the water level is at waist level etc in the room.) If the entire room is submerged then you may not notice it once inside (under water) so just use this trick at the door, stairs etc leading down.

good luck!

edit: my spelling...lol
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
12-26-2009 21:32
There's also a debug setting to remove the haze under water that limits distance, but that's viewer side only and can only be set manually by the user.
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
12-26-2009 22:36
If you can't terraform, ask your estate manager if they could fill the hole in..
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