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Blender Export Position and Size

Harke Hartnell
Registered User
Join date: 10 Nov 2005
Posts: 32
10-21-2009 22:45
Hello, I'm pretty handy with the Blenderizer here, but I'm having a hard time exporting the size and shape of my more complex sculptures how they appear in blender, is there a script for exporting the size and shape *and relative position* of my sculpties to a single lsl script?

I currently use Jass and sometimes just Primstar to make sculpts, I know that Prim.Blender had an export function but it was always kinda buggy and never worked too well.
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
10-22-2009 00:02
Have you tried File > Export > SecondLIfe LSL?
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Harke Hartnell
Registered User
Join date: 10 Nov 2005
Posts: 32
10-22-2009 00:15
Yes, but It doesn't preserve their position, which is the tricky part in a multiple sculptie sculpture with arbitrary rotations.
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
10-22-2009 01:51
Try Primstar 0.9.20, the export feature in that is much improved. You will need to parent the sculpt meshes to each other to create the linkset. Just put the exported lsl script into a prim in SL and follow the instructions.

http://dominodesigns.info/node/155

The older 0.5.0 scripts do support linksets but with a single script per prim. The trick there is to have the root prim in Blender located at 0,0,0 In SL do the root first, then link each extra prim to it before adding their script and images.
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Harke Hartnell
Registered User
Join date: 10 Nov 2005
Posts: 32
10-22-2009 02:27
Aha, thank you so very much!