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Martin McConnell
Registered User
Join date: 8 Sep 2006
Posts: 116
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11-24-2006 19:49
If you encase your work in a transparent prim will that stop copybot? I know that it would be prohibitive to encase large items if you are close to your prim limit.
What about de-linking your work? Would they have to copy each little piece?
Last question, is there a way to detect an ingame snapshot? If so, it would be fun to program a transparent prim to react to that and flash a watermark between the camera and the item.
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Martin McConnell Still an SL Virgin Quote: "I'm saving myself"
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-24-2006 20:24
They could mouse inside a transparent prim.
De-linking can make it far harder for them to copy. Some sculptors are doing this now to protect major sculptures.
Flashing a visual wouldn't help, as it is the prim data that gets cloned, nit what you see visually.
I advise placing a 'signature' texture on all unseen surfaces (rather than blank or plywood), or on a surface that is normally colored to black or a very dark color. The signature texture would get copied with the rest of the linked parts.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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11-25-2006 00:35
Delinking will limit the copybot to copying all the prims and textures, but none of the positions/rotations. The end result is a 3d jigsaw puzzle. But any reasonably determined person can reconstruct your object if given enough time.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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11-25-2006 00:38
a transparent prim would not do jack, if its an object the copy bot can intercept its data no matter if its made out of transparent prims , opeq prims, or jello prims ...
delinking would slow it down to a crawl tho ... since each prim would repersent a seperate object
lets face it, if your using copy bot as a pirate tool, your probally too lazy to get all of the prims one by one and copy them and re-sculpt the object
altho if someone handed me a 256 prim statue unlinked i would be pissed
which extreme do you wish to face, i guess thats the argument .....
personally its not effected me .. 99% of my items are made out of basic simple prims, that a 3 year old would be able to point out ... if i were a sculpter, biulder, whatever else i would have more of an opinion about the whole thing
imo this is nothing new ... just a next gen, more publicly aware way of doing it
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-25-2006 07:29
From: Ceera Murakami They could mouse inside a transparent prim.
De-linking can make it far harder for them to copy. Some sculptors are doing this now to protect major sculptures.
Flashing a visual wouldn't help, as it is the prim data that gets cloned, nit what you see visually.
I advise placing a 'signature' texture on all unseen surfaces (rather than blank or plywood), or on a surface that is normally colored to black or a very dark color. The signature texture would get copied with the rest of the linked parts. So copybot grabs the textures too? I knew you can get the textures via other means, but didn't realise that copybot snatches them.
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
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11-25-2006 10:03
It applies the same texture that was on the origional to the copy. You still can not do anything else with that texture unless you already owned a copy of it. You will not get a copy in your inventory and can not put a one from the copied item into your inventory.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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11-25-2006 10:30
From: Thraxis Epsilon It applies the same texture that was on the origional to the copy. You still can not do anything else with that texture unless you already owned a copy of it. You will not get a copy in your inventory and can not put a one from the copied item into your inventory. But you can still stretch and align the textures on the prims I assume? And also, if you was to make further copies of the copybot clone using normal SL tools, would the texture be retained on those further copies?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-25-2006 13:23
Yes, Hiro. Just as you can duplicate a prim that has a texture on it that you do not own.
Case in point. I worked with another builder to design a house. She happened to use a texture for a walkway that I didn't own. I can still take one of my copies of the house that she and I built, and can copy individual prims for that walkway, and can re-shape them at will, and they retain the textures they started with. So I am certain that this could be done with a structure duplicated with Copybot, as well.
I'm looking seriously at using Rex Foo or similar products to deliver homes to customers, and making them of far more individual sections. The customer can still use their rez box to re-rez or move the build, but a copybot thief would get individual odd sections...
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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