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HUDs?

Tere Karuna
Registered User
Join date: 4 Jul 2004
Posts: 159
07-23-2006 11:23
Could someone direct me to a "Dummies Guide to HUDs" pleas. Kinda what they used for, how they used, every question I havent thought of about them...

Thanxthanx :)
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
07-23-2006 11:36
HUD's (Heads Up Displays) are just objects that are attached to your camera so you can see them, but no one else can. Any prim-based object can be a HUD. All you need to do is right click on it, select "attach" from the pie menu, and then choose one of your HUD attachement points from the list.

As for what they're used for, the sky's the limit. There are literally thousands upon thousands of different functions people give them. Anything from weapons/shielding to speedometers to radar-like displays that tell you who's near you to building tools. The only limit is your imagination and your ability as a scripter.

With regard to any sort of guide, I'm not sure how that would be practical or possible. There's nothing unique about building a hud physically that's any different from building anything else, and as far as scripting it to do what you want, again that just comes down to your knowledge and ability with LSL. If anyone has any ideas about what would/could/should go into such a guide, I'd love to hear it myself, but it's a pretty big topic since a HUD can do anything any other object in the world can do. The only thing that makes it a HUD or not a HUD is whether or not it's attached to your camera.
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Bonca Chikuwa
Registered User
Join date: 27 Jun 2006
Posts: 9
Thanks
08-11-2006 01:55
I know what's a HUD now !! I didn't realize that it was a prims (or prims). Because some Hud have a windowed look.

Thanks again