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sculptie LOD issue in Blender |
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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09-05-2008 20:39
I'm trying to make a desk and at this point I am stretching out the verticies to match what I need in the lowest setting and then go to the middle lod setting and adjust it but flipping back the lines that were flat are jagged (and then flipping back to middle range shows this as well) no matter how straight I always make them. Are sculpties always going to be slanted slightly cause that is what it shows me in blender or am I just building these wrong?
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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09-06-2008 01:32
I think a picture would help me to see the problem better. There's some general advice about LODs in Blender here: /8/60/203571/19.html#post2137140
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
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09-06-2008 04:38
I sometimes do it as follows:
1.) work in LOD1 (lowest resolution) until satisfied 2.) jump to LOD2 3.) Immediately jump back to LOD1, check which vertices have jumped away. then... for each vertex, that is jumped too far away: 4a.) Assuming your are still in LOD1: select this vertex 4b.) go to LOD2. there you see, that more vertices have been selected. adjust the whole group of vertices (shift/scale/rotate) so that it looks corect in your LOD2-view. 4c.) go back to LOD1. adjust the single vertex again. 4d.) go back to LOD2. things should have become much better by now. Sometimes i need to repeat this procedure several times. But in general i end up with an LOD resistant mesh. although sometimes i am running mad, especially when it comes to adjusting several sculpties, then multires is not your friend ![]() As Domino already explained, you also could work your way up from LOD1 to higher levels (see his comment in the other thread). But you will never want to go back to lower levels of LOD, otherwise your vertices jump again (that's at least what i could see so far) maybe that helps a bit further. |
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Krazzora Zaftig
Do you have my marbles?
Join date: 20 Aug 2005
Posts: 649
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09-08-2008 15:37
Thanks you two for getting back to me on this was fighting a few things all weekdn and didn't retest but yes I was in LOD 1 when making the desk figuring that would save time with less to deal with and noticed the problem in double checking my work. I'll try what Gaia suggest though as it goes into more depth. I'll also try NOT going back no matter how badly I want to just the patterns get so deformed it's ahrd not to try.
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