1) Is it as straight forward as building and texturing an entire Maya scene as normal, then exporting the objects out using Advanced Sculptie Exporter? I can see there are bugs along the way but is that the general process? Is any Maya nurbs shape suitable?
2) How do you know what scale to work to in Maya? I've imported an avatar mesh as a guide but I'd have no idea how large 512m2 area was for a start. Hmm.
Comments greatly appreciated
