Is there anyway to "sound"proof a prim so that if you are inside the prim, no one can hear you outside and vice versa.
For that matter, is there any way to have a real sound (like music and stuff) NOT play in specific rooms?
Thanks for your help.
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"Sound"proofing. |
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a lost user
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09-01-2005 10:15
Is there anyway to "sound"proof a prim so that if you are inside the prim, no one can hear you outside and vice versa.
For that matter, is there any way to have a real sound (like music and stuff) NOT play in specific rooms? Thanks for your help. |
Psyra Extraordinaire
Corra Nacunda Chieftain
![]() Join date: 24 Jul 2004
Posts: 1,533
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09-01-2005 10:18
http://www.cinerhama.com/getsmart/innovations.html
... But seriously.... I don't think this is possible, unless the object has walls greater than 30m thick. ![]() As for actual sound files and music... there's not really any cure for that. _____________________
E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca
![]() Visit me in-world at the Avaria sims, in Grendel's Children! ^^ |
Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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chat distance
09-01-2005 21:43
how would people feel about either lowering chat distance or allowing more flexibility on how far you can be heard?
Would be nice to be able to have a quick private chat with a group of people without having to all exchange cards an enter a group IM. |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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09-01-2005 21:48
how would people feel about either lowering chat distance or allowing more flexibility on how far you can be heard? Would be nice to be able to have a quick private chat with a group of people without having to all exchange cards an enter a group IM. Part of prob is measuring distance, I guess if they're all huddled in a There-like chatgroup circle and bound to that it ain't such a prob then. I'd be up for that on occasion. Sometimes there is privacy wanted, understandable, and someone flies by and tries to nudge in so the topic is changed. If you could do lockable chat circles, that has a purpose. (And I know, some will say "it's rude" and it could be perceived as such, but going into IM can be construed as such too... the other party just doesn't know it.) Logical extension of having such a sense of community in SL is that control for privacy will come, or at least be asked, to come along with it. Tail wags the dog! _____________________
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a lost user
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09-02-2005 00:29
I'm not exactly sure how far Whisper actually goes.. but may be it could be possible to add a button or something to allow people to switch to Whisper-mode. Objects can whisper, so that means avatar/agents could too but there just isn't a mechanism in place to whisper yet. It still doesn't prevent people from eavesdropping.. heck.. with camera controls, you can spy on someone behind a thick wall anyway..
Use IMs, group your calling cards into folders and use the folder to open the dialog with that group of people. Or.. build a skybox at an obnoxiously high altitude.. oh wait.. that would be rude.. lol |
Marcus Moreau
frand
![]() Join date: 25 Dec 2004
Posts: 602
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09-08-2005 15:27
Our group was trying to think of a way for just Officers to talk without other people listening in. We decided to just create a new group for just the officers. However, maybe a feature suggestion could be to have multiple levels in a group, and have level-based IM's instead of just whole-group-based.
Anyways... Marcus |
a lost user
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09-08-2005 15:56
I was thinking more of the room defines the area where the conversation travels.
For instance, if I was upstairs in a house, I wouldn't hear what was going on downstairs in the room that's on the opposet side. It's not so much that I'm trying to keep a conversation private, more like trying to keep what goes on in the room stays in the room.... |
Taylor Yeats
Registered User
Join date: 22 Sep 2005
Posts: 1
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09-24-2005 09:31
I'd like to see this kind of a feature...somethin' where you could simply drop a script into a wall that "destroys" all sound attempting to travel beyond it...
...of course, that's not likely to happen. I would assume (probably very safely) that the distance in which a say can be heard is determined when the avatar or object finishes typing and hits the "enter" button. At this point, a line of code fires saying "distribute this voice for xx sq. m." depending on whether they are whispering/saying/shouting. There is no "collision test" in this instance. |
Laurie Partridge
Retro Goddess
Join date: 1 Jun 2004
Posts: 73
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09-24-2005 11:13
This seems like it would be a great feature for apartment buildings.
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Torley Linden
Enlightenment!
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Posts: 16,530
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09-24-2005 11:40
Sound filtering elements in SL are greatly limited. Being underwater doesn't provide as convincing "mufflage" as it could, and not enough environments take advantage of ambient sound fully. Infact, quite a few use the same pitched-up water loop, which is not wrong but points to a lack of variety.
Like popular computer games, having reverb in a long hall or cathedral-type building would contribute greatly. This might be like the audio equiv. of pixel shaders, artistically. More to calculate tho. _____________________
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Elle Pollack
Takes internets seriously
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Posts: 796
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09-24-2005 12:20
For that matter, is there any way to have a real sound (like music and stuff) NOT play in specific rooms? It's not real practical, but you *could* divide your land into a seperate plot for each room or rooms you want to restrict sound to. Then there's an option in the land tools where you can "restrict ambient sound to this parcel". There's no nice built-in solution for text chat, however. _____________________
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"Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden SL streams a world, can you also stream a mind? |
Venya Salome
infoNet News Manager
Join date: 20 Jul 2005
Posts: 30
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"Sound" proofing
09-30-2005 05:56
It would be really nice if Gesture type sounds were limited to chat range as well.
Not too many things more annoying than hearing someone's gestures when we're on opposite sides of a sim. |
Malachi Petunia
Gentle Miscreant
![]() Join date: 21 Sep 2003
Posts: 3,414
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09-30-2005 06:35
Funny, there used to be a "Chat with" command on the avatar pie menu that used to pull you into a There style "cone of silence" with a chat range of like 2m. No one ever used it.
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Pypo Chung
Residen Meatbag
![]() Join date: 26 Dec 2003
Posts: 220
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10-04-2005 10:17
You guys have one major advantage right at home....its called turning off your speakers, and turning up your Stereo! Or if you can live without winamp <like me> its called simply moving away from ppl who are sound spammers, hehehe ^_^
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Armath Severine
Teen Grid Ancient.
![]() Join date: 7 Jul 2005
Posts: 282
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Hmm.
10-04-2005 11:38
I'd like to see this kind of a feature...somethin' where you could simply drop a script into a wall that "destroys" all sound attempting to travel beyond it... ...of course, that's not likely to happen. I would assume (probably very safely) that the distance in which a say can be heard is determined when the avatar or object finishes typing and hits the "enter" button. At this point, a line of code fires saying "distribute this voice for xx sq. m." depending on whether they are whispering/saying/shouting. There is no "collision test" in this instance. via prim-usage, this isnt posible, becasue of our lack of tangeble planes, where things would have to intersect to create your safety bubble with scripts... However, you could create a whisper box in the center of the room , and simply "/say" everything, where the whisper range would only be as large as the room. Also, i had a conversasion once about why you dont need private rooms when you have the availablity of private messages. The fact remains, it's still a bitch to start a conference, and it's far easier to speak in general chat than to fumble with an IM window. _____________________
I'm nothing again. |