From: 2fast4u Nabob
Out of 9 objects, only 3 exported correctly in terms of their shape.
Are these polygonal surfaces or NURBS surfaces? The Maya sculpty exporter is optimized for NURBS. It's not very exact with polygons. If you've been using polys, I'd highly recommend you start over with NURBS.
Assuming you're using NURBS already, then the most common reason for shapes not to export correctly is if you've forgotten to remove history and transformations first. Before you export, do the following:
1. Select all objects you plan to export.
2. Edit -> Delete by type -> History
3. Modify -> Freeze transformations
4. Modify -> Reset transformations
5. Edit -> Delete by type -> History
If you don't do all of those things, your sculpties will usually come out messed up.
Note, deleting history will make your deformers disappear, so make sure you've got your objects shaped exactly the way you want them before you do it.
From: 2fast4u Nabob
I set the exporter to bake surface textures and export them too, but all the surface textures were black.
If this is happening, it's probably because of one or more of the following:
1. You don't have any lights in your scene. This one's pretty easy to figure out. Did you create any lights? If not, then you don't have any. Create some.
-OR-
2. You have lights, but they're badly set up. Make sure your lights are actually illuminating your surfaces. For example, if they're spotlights, are they pointing towards the surfaces or away from them? If they have falloff enabled, are they positioned close enough to the surfaces that the light rays reach them before they die off? Are they colored something other than black? Etc.
-AND/OR-
3. Your surfaces are inside out. You need your normals point outward. If they're pointing inward, then light won't be able to reflect off the surfaces, and they'll end up black. To see which way the normals are pointing, select a surface, and then click Display -> NURBS -> Normals (Shaded Mode). Your surface should now look pretty much like a pincushion, with lines sticking out of it. If the lines are extending not outward, but inward toward the center of the sphere, then you need to reverse the surface (Edit NURBS -> Reverse Surface Direction). Note, reversing surfaces can mess with your texturing, but since you're using projections, that shouldn't be an issue.
-AND/OR-
4. Your shader networks are not correctly set up. Your projections are not properly connected to your shader materials' input channels, and the materials' coloring is actually black. Graph your shaders in the Hypershade to make sure everything's as it should be.
From: 2fast4u Nabob
I read that there was a problem with the exporter (I am happy to import/assemble manually) - is that true, or is it a problem with my sculpties?
There is currently a problem with automated assembly, but the exporter itself works just fine. Hand assembly is the most reliable way to go right now. You can play with the available auto-assemblers if you want, but you may end up with misplaced objects.
One of the LibSL guys has a fix in the works for auto-assembly. I've used an early version of his new assembler, and it works very well. He's asked me not to distribute it yet, though. Apparently there are some things he wants to add/clean up before it goes public. No ETA, sorry. Hopefully it won't be too much longer.