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Hexagon from DAZ and sculpties

Sandy Schnook
Official Dorkette
Join date: 31 Dec 2005
Posts: 60
03-14-2008 21:30
Within about the next two weeks, Hexagon 2.2, a DAZ product, will be upgraded to 2.5. The following is an excerpt from the official DAZ March madness thread. Great news for those of us who like to play with DAZ and have a life in SL.---

Sculpted Prims are Second Life Primatives for modeling objects that can be exported in TGA format, then imported into Second Life (SL) and applied to a sculpted primitive in SL. In other words, get excited!
Drucilla Dryke
Registered User
Join date: 8 Feb 2007
Posts: 5
03-16-2008 01:04
This is great news! I prefer modeling in Hexagon, so to be able to export sculpties directly from Hexagon will make the process so much easier. Can't wait for it to get released :)
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
03-16-2008 17:21
This looks very promising.

Looking forward to seeing what kind of quality it outputs.
In addition, there are a variety of deals on Hex going on right now at the Daz site.
2.5 is coming out in a couple of weeks but there is a version you can get now that will
guarantee a much reduced price when 2.5 comes out.

If the output is really good Hex may be the new hot ticket for sculpties.
AeronAoife Grigges
Registered User
Join date: 17 Jan 2007
Posts: 25
03-25-2008 09:54
Hexagon 2.5 was released yesterday - http://forum.daz3d.com/viewtopic.php?t=81409

Documentation for sculpty creation/export: http://artzone.daz3d.com/wiki/doku.php/pub/software/hexagon/reference/sculpties

Report bugs or feature requests: http://forum.daz3d.com/bugs/main_page.php
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
03-25-2008 10:41
Woo hoo! I had an earlier version of Hexagon, purchased one one of the DAZ super-sales... And lo and behold, the upgrade to this new version was 100% FREE! Yay!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-25-2008 11:00
About a year ago, while I was at ESC, a couple of us were in semi-regular communication with an insider at DAZ. He said he wanted our insight because DAZ at the time had big plans for various ways to integrate their products with SL. Of course, we never talked about sculpties in particular, since they didn't exist then, so this comes as a pleasant surprise. The fact that they did it would seem to indicate that SL is still pretty important to the folks at DAZ.

I really hope at least some of the other stuff he and I talked about is still on the table. It wouldn't be appropriate for me to disclose what any of it was, of course. But if even half of it ends up happening, it will be really exciting for all of us.

I lost that guy's contact information, unfortunately, to a hard drive crash. My E-mail history was one of the only things that ended up unrecoverable. I don't even remember his name now. Friend From Daz, if you're reading this, I'd love to talk shop with you again at some point. Give me a shout sometime. :)
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
03-25-2008 12:30
DAZ does own a sim in SL, and they have staff there sometimes. Maybe you can locate your friend there, Chosen.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
03-25-2008 17:23
I also just got my upgrade today, and was just out on the beta grid checking out the output.
Just noticing a few aspects so far, doing some basic tests.

Hex is a pretty powerful modeler for the price however if you just plan to use it for sculpties
only then you may want to try to get a great deal on it.

One cool thing right off is that there is a Second Life prims tab easily visible right on the
main interface. The only drawback there is that you Must use those prims for your hex sculpties. Also in the documentation it says that you Cannot use the exporter with imported
meshes which limits the exporters usefullness to sculpts created in Hex.

Naturally I tried to anyway and in few words for now anyway it Is possible but there are a number of tweaks and uv map and sculpt map adjusts I had to do to clean it up.
So far I dont reccomend that method, to the casual user.

Another cool thing is that the sculpt map you export from Hex already has an alpha channel
so you dont have to worry about people grabbing your maps with screenshots.

However if you do any adjusts to the map itself in PS for example you will then have to
put your own on it.

There is a certain number of tools you can use safely with the hex sl prim, then there
are more available if you remap the prim and the directions for doing so are available
on the documentation page, it is a pretty easy process if you follow the directions only
about 3 steps.

One of the tests I do on exporters is to create a simple cube and see how clean it comes
out.


This is a cube made in hex which I just sized vertically to more resemble a cushion it came
out pretty good with just a little bit of roughness on the edges then I took the same map
and applied a gaussian blur of 2.0 and this is the comparison. The blur is one of the easiest
ways to get a smoothed effect as you then do not have to smooth it in the program.
You Can smooth it in there if you remap the prim however unless you do it just right you can fun into problems.
Under the "paint and uv" tab there are a few functions there that effect the geometry
such as inflate, soften and displacement which are pretty cool and are a bit similar to
the sculpt tools in blender but without quite as many options unless I missed something else in the toolset.

You can also import your existing sculptie tga's and do operations on them altho I reccomend that the lower the vertex count the better on the models that those tga's are made from. And you also need to apply a uv map in Hex or it to work. It also seems to shrink the overall size a bit.

Using Hex is definitely easier than blender or maya and it is great to have a built in exporter there are also quite a lot of tools that can be using including painting on your model to create a separate texture for the model.

This is my no means a comprehensive review in any way just a cursory look from my view
with a few pointers.

On the whole the SL export function works very well and is very easy. You will need to
learn the basics of getting around the program and finding out which tools you can use safely without borking your prim. But that is covered in the documentation. :)
AeronAoife Grigges
Registered User
Join date: 17 Jan 2007
Posts: 25
04-03-2008 13:13
From: Chosen Few
I lost that guy's contact information, unfortunately, to a hard drive crash. My E-mail history was one of the only things that ended up unrecoverable. I don't even remember his name now. Friend From Daz, if you're reading this, I'd love to talk shop with you again at some point. Give me a shout sometime. :)


I'm not "that guy" but I am the estate manager for the DAZ Island and work for DAZ here in Utah. Do you remember the guy's name? I can be reached at riggsd@daz3d.com.

For everyone else, if you have feature requests for Hexagon sculpties, please submit a feature request in the Hexagon section of the DAZ Bug Database (under Support on the DAZ web site). This includes updates to the documentation (which I'm responsible for).