I'm thinking of a sheet of falling water (around 8m wide) and (I guess) the minimum thickness, falling from a wide spout into a water channel.
I can make some particle mist at the bottom for a bit of a splash affect (though not quite sure how to make it wide enough without some experimentation) but I'm sure I'll come up with something

It's the water sheet itself.
the only thing I can think of it perhaps using 2 or 3 semi transparent prims laying against each other, with the "smooth anim" script (prob at different speeds for each of the 2 or 3 layers) making a static water texture slide down the prim.
Not sure if I have (well I probably don't!) have much in the way of good water textures to use at the moment, but before I attempt to make this, I thought it would be good to ask if there's a default "proven/standard" way to make what I'm talking about.
Am I going about it the wrong way and there's a good trick to use that makes this kind of thing look good?
Note: I'm not talking about an outside thick frothy fat waterfall, but more of an indoor thin sheet of falling water.
Thanks for any suggestions or tips you may care to share
