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Help using MAYA...

Daphne Easterman
Registered User
Join date: 2 Mar 2008
Posts: 3
03-12-2008 13:46
Hey all =)

Yes, I am a noob to SL, but I am and animator and model maker. I use Maya 2008 and need some help. The doc's I've read from SL say that, in order to use the sculpted prim, you need to save and import your wireframe as a .BMP file. I've checked in "save as" and "export" and there is no such file extention. Same with animation, the extention that the doc's say I'm supposed to save as doesn't exist in Maya, or at least not that I could find. I've tried with both poly's and nurbs (thought that would make a difference).

Any help would be great, and if anyone knows of any "Maya" based tutorials, that would be awesome as well.

Thanks in advance!

XO

Daphne
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-12-2008 15:08
Hello Daphne. Welcome to SL. :)

I'm not sure what documentation you were reading. The way Maya is commonly used for SL purposes is in the creation of what are called "sculpted prims", or sculpties. Without getting into specifics (yet), there concepts you need to know before you begin:

1. The model must be created in a very specific way. Not just any old arbitrary model will do.

2. After the model is built, you must use a MEL script to record its shape, and export it to what's called a sculpt map (sometimes called a sculpt texture).

3. If you're interested in the "behind the scenes" tech, a sculpt map is basically a vertex displacement map. XYZ positions of sampled vertices are recorded as numerical values from 0 to 255, as referenced against the center of the object. These numbers are then stored as RGB values in a three-channel image. It's an unusual way to go, for sure, but it was fairly slick way of getting SL to do something it was never really intended to do (import mesh data) without actually having to give it new capabilities. Adrian Linden dreamed it up shortly after he was hired by LL.

4. The image format for the sculpt map can be any format that SL can accept, just like any other texture. These are TGA, BMP, PNG, and JPEG (JPEG is strongly not recommended).

5. Whatever you do, do NOT expect to be able to use sculpties for everything you build. They're very useful, but the majority of your objects in SL should be made out of regular prims. Sculpties take longer to download, and thus longer to appear on-screen (to rez) than do regular prims, and their poly counts are pretty high for what they are (2048 each). They must be used sparingly.

6. Master the in-world building tools first. They're far more powerful than they seem at first. You just need to get used to them. Think about sculpties only after you've done that.

To learn more about sculpties, I recommend you read through the sculpty wiki. wiki.secondlife.com/wiki/Sculpted_Prims After that, if there's anything you don't understand, come on back here and ask away.


As for animations, let's make sure we're talking about the same thing. You cannot animate models in SL, at least not the way you're probably thinking. When people talk about "animations", they usually mean poses and movements for avatars. Most people use Poser or DAZ|Studio for this, since they come set up for it right out of the box. But you can use Maya if you prefer. You'll need Orion Neville's rig, which you should be able to find over on the animation forum, or you can make your own if you really want to.

So you know, the animation format is BVH (Biovision heirarchy). It's a text-based format for describing bone structure and movement, primarily used by motion capture systems. By default, Maya can read it, but not write it (since the expectation is the mocap system would be doing the writing, and Maya would just be importing from there). In order to get Maya to write to BVH, you need a MEL script. One comes with the aforementioned rig, or you can also find it separately on the animation forum, or you can write your own if you're so inclined.
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Daphne Easterman
Registered User
Join date: 2 Mar 2008
Posts: 3
03-12-2008 15:24
Hey CF!!

I've been reading the forums and was hoping you'd respond.

Thanks-a-billion for the help and advise. If I have any other questions, would you mind if I message you directly??

Thanks again,

Daphne =)
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-12-2008 15:27
Actually, I'd prefer to keep these kinds of discussions on the forums. I spend too much time here as it is. If I took it in-world, I'd never get anything else done.

Besides, a public discussion helps people who read but don't post. For whatever reason, there's a lot more of them than there are of us.
_____________________
.

Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.