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Physics Objects "Floating"

Xerxes Qinan
Registered User
Join date: 12 Feb 2007
Posts: 10
03-01-2007 13:47
I've noticed that small physical spheres I've created seem to float above the floor, and also away from each other. It's as if there's a larger, invisible sphere surrounding it that defines where it can touch.

Is there a way to stop this from happening so that objects can behave properly?
Ralph Doctorow
Registered User
Join date: 16 Oct 2005
Posts: 560
03-01-2007 14:14
There's a boundary around objects imposed by the Havok engine (.05 M?) is that what you mean? You'll get collisions before the objects visually touch.
Xerxes Qinan
Registered User
Join date: 12 Feb 2007
Posts: 10
03-01-2007 14:20
So there's no way around this if you use small objects?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-01-2007 15:52
From: Xerxes Qinan
So there's no way around this if you use small objects?

The size of the object doesn't matter. There's always .05 meter collision tolerance with physical objects. It's a limitation of the ancient Havoc engine that SL is still using. They've been working on replacing it for years now.
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Xerxes Qinan
Registered User
Join date: 12 Feb 2007
Posts: 10
03-01-2007 18:49
True, but with larger objects it's not as noticable. Oh well, I guess I'll work around it.