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Barry Nowotny
Registered User
Join date: 20 Oct 2006
Posts: 9
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11-03-2006 09:26
Im very new to this, i downloaded the two zip files, one for blender one for the importer. So I have to download blender? If so, i just create objects in the program then just import it over to SL? Can some one descriptively help me.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-04-2006 21:28
Short and simple:
1) Download and install Blender from www.blender.org 2) Run (usually, just double-click) the included .blend file with the tool. 3) In the left window of the resulting screen, hit Alt-P or Right-Click, Run Script and begin building. As regarding importing: the code posted to SF.net is dated. Your best bet is to find Thraxis Epsilon's shop from his profile to get the latest version. LibSecondLife also has a rather impressive tool they're working on for this stage... but it's not done yet. ![]() _____________________
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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11-11-2006 03:52
As regarding importing: the code posted to SF.net is dated. Your best bet is to find Thraxis Epsilon's shop from his profile to get the latest version. LibSecondLife also has a rather impressive tool they're working on for this stage... but it's not done yet. ![]() Almost 100% for objects, attachments, avatars, animations, textures. The best example is a furry avatar You can see we still have some ear cancer going on there on the left ear. and a few things are out of place. I expect it to be fixed within a few days ;0 ![]() _____________________
Open Metaverse Foundation - http://www.openmetaverse.org
Meerkat viewer - http://meerkatviewer.org |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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11-12-2006 11:12
Huh. Anything I need to add to the Blender side of things?
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Eddy Stryker
libsecondlife Developer
Join date: 6 Jun 2004
Posts: 353
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11-13-2006 03:25
Jeffrey: As of right now we can duplicate even the most advanced furry outfit down to the last decimal point with flexible options, textures, everything. One of the next steps is to extend the xml format to support all of the data that SL supports (there are a _lot_ of parameters) so we have an interchangeable standard for storing prim data. I can contact you with some documentation on what all the fields are.
I also think we might have that quaternion issue worked out so primexport will behave better, I'll compile a new version when I get the chance. _____________________
http://www.libsecondlife.org
Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate |