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Blender to SL sculpting

SirCorn Alter
Registered User
Join date: 23 Jul 2009
Posts: 27
12-28-2009 14:41
I've been having a wonderfully frustrating time trying to get something I made in Blender made into a texture map to use in SL, mainly because all of the tutorials I've seen here are outdated for the newest version of Blender. If someone could link me to a current tutorial I would appreciate it.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-28-2009 14:49
http://blog.machinimatrix.org/video-tutorials/

I'm not a Blender user, but I think the stuff on there is current.
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Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
12-28-2009 17:35
Let's say, it still mostly applies to current blender 2.49b ...

We are currently in the process of reviewing all the tutorials and changing them where needed. The most visible change will be that we are switching from Domino's old (december-2008) scripts to primstar 1.0 Which has been release about 14 days ago.

Please don't miss to visit Domino's Site. That! makes sense ;-)

http://www.dominodesigns.info/
Remington Aries
Registered User
Join date: 7 Sep 2009
Posts: 3
12-28-2009 18:19
I would like to add that the new version of primstar (1.0) has some serious stability issues on the new imacs running snow leopard. I have not posted this on the dev site, but the frustrations of bringing sculpt maps into SL are alive and well, sadly. It really beggars belief that we have to rely on the skills of one man coding out of the goodness of his heart, to add a primary function to a virtual world that trades a hefty amount of rl money.
Gaia Clary
mesh weaver
Join date: 30 May 2007
Posts: 884
12-29-2009 02:21
From: Remington Aries
I would like to add that the new version of primstar (1.0) has some serious stability issues on the new imacs running snow leopard. I have not posted this on the dev site, but the frustrations of bringing sculpt maps into SL are alive and well, sadly. It really beggars belief that we have to rely on the skills of one man coding out of the goodness of his heart, to add a primary function to a virtual world that trades a hefty amount of rl money.
It is up to the community to support that development. If the amount of Donations would increase to something serious... If Domino would be able to sell primstar... If the documentors and tutorial creators would get support to continue their work... Then it would be possible to leverage this one man show plus helpfull second hands (manny et all) to an enterprise which would be able to hire (or at least pay) developers, documentors, etc...

But ...

This is not the way it goes. Unfortunately. As long as donations range in the area of a few US-Dollars per month (machinimatrix for instance earned about 80 US$ by donations within 18 months, corresponding to 15 US Cent per day or 0.5 Linden Dollar per video Download!) everything we do is just good will and pure desire to do what we do...

Maybe i should mention that machinimatrix has supported Domino with a significant(!) amount of real money to continue his work ? Instead of earning money we spend money to support the community, isn't that silly to some kind ? Well it's enthusiasm to some kind.

These are just a few cents from a somewhat frustrated (but still enthusiastic) helper of the primstar project ;-(

Still have fun and do the best out of how it is ...
Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
12-29-2009 02:42
Unfortunately I couldn't find any Mac users with the technical know how or time to help me get to the bottom of the problem.

http://dominodesigns.info/node/174

I put out numerous calls for help with Mac testing during development and even this one didn't get any replies http://blenderartists.org/forum/showthread.php?t=170213

In the end I decided the best option was to go to a 1.0.0 release and hope the increase in users would turn up such a user. The only other option is for the Mac users to donate a machine or funds to get one so I can debug the Mac side of things myself.
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
12-29-2009 02:46
From: SirCorn Alter
I've been having a wonderfully frustrating time trying to get something I made in Blender made into a texture map to use in SL, mainly because all of the tutorials I've seen here are outdated for the newest version of Blender. If someone could link me to a current tutorial I would appreciate it.


Blender 2.49b is the current version. The Blender 2.5 releases are alpha versions for testing only. Primstar needs completely rewriting for this version and I don't plan on starting that until alpha 3 or 4 when the nurbs and bmesh branches are merged. Blender 2.6 is the next planned stable version, so that's the target for Primstar 2.0.0
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Bodhisatva Paperclip
Tip: Savor pie, bald chap
Join date: 12 Jan 2007
Posts: 970
12-30-2009 14:59
How timely that this thread is here! I've made some inroads into working with Blender. After some frustration with getting the Primstar plugins to work I turned to Miss Clary's video on customization. Ma'am, you may have saved me giving up and jumping out a window! Thank you!!

Now to go twist pixels....
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