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Manuel Paz
Registered User
Join date: 20 Oct 2005
Posts: 10
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12-26-2005 11:35
Hello everyone.
I have a couple of questions realated to trees.
1. Am I not allowed to rez trees in land owned by a group I belong to?
2. Can I llRezObject() a tree?
Thanks all.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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12-26-2005 12:01
1. Yes, if you're an officer. 2. Yes. Though I'm not 100% sure about this and group owned land.
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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12-27-2005 17:50
That only applies to Linden made trees. All resident made trees can be rezzed anywhere that create objects is allowed. You can find 90% of the free-to-copy resident created trees at the SL Botanical Gardens in Federal and there are a number of excellent choices available for purchase from tree gurus like Khamon Fate and Higbee Protagonist.
To plant Linden trees you have to be either the landowner or an officer of the group.
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 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
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12-27-2005 21:19
From: Isablan Neva To plant Linden trees you have to be either the landowner or an officer of the group.
Close. Actually, you have to be able to edit the land to plant Linden trees. In practice, this means that you have to be the landowner or an officer of the group if a group owns the land. But it *is* possible to edit the land without being one of these. If "edit land" is checked on the options tab of About Land, then anyone can edit the land and consequently create Linden trees on the land. I mention this not to be picky, but because it's potentially useful to know this. For example, if you want to hire someone to landscape your land. You could use this as a way to let them create Linden trees on your land without making them an officer in a group which would be very bad indeed. 
_____________________
Prim Composer for 3dsMax -- complete offline builder for prims and sculpties in 3ds Max http://liferain.com/downloads/primcomposer/
Hierarchical Prim Archive (HPA) -- HPA is is a fully-documented, platform-independent specification for storing and transferring builds between Second Life-compatible platforms and tools. https://liferain.com/projects/hpa
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Manuel Paz
Registered User
Join date: 20 Oct 2005
Posts: 10
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12-28-2005 17:41
Ok. Thanks for all the replies.
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