Hi all,
I'm trying to create a belt in 3d studio max, and I'm pretty new to the program so I apologise in advance if I seem like a complete noob!
I'm using the Prim Composer plugin, and from that I'm using a nurbs cylinder. What I did was got the basic belt shape by shrinking down the X and Y axis appropriately, then I stretched it along the Z axis so I had a long, thin and mostly flat cylinder. I then curved off the top and the bottom to give it a nice rounded look. Finally I positioned it and started to wrap it around the AV mesh that I'd imported. Here is a picture of how it looks while I'm working on it, and as you can see it's nice and smooth etc: http://img191.imageshack.us/img191/8994/beltk.jpg
Although, this is how it turns out: http://img691.imageshack.us/img691/594/belt2m.jpg
As you can see, it's developed weird bumps and changes to the geometry. I checked beforehand by looking at the mesh of the object and it looks fine...
Soo.. I wanted to ask if anyone could tell me what is happening here? Is this down to limits on what you can do with stretching/manipulating certain sculpty shapes?
I also saw a post about blender, using a torus and ripping the seems, is that the way I should go about creating the shape in 3d studio max? If so, does anyone know where I might find a tutorial on that subject please?
Thanks for reading, any help would be really appreciated!