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limits on skybox

Larry Klugman
Registered User
Join date: 10 Jun 2008
Posts: 7
06-21-2008 14:28
I have 512 sq meters and no covenant. I assume that my 117 prim limit holds true for a skybox and what ever I have on the ground, but I have not been able to find the rules for the width and height requirements for a sky box. If I keep under my 117 prim limit, can I make the skybox 1024 square meters? What happens if I make it bigger than 512 or a different aspect ratio?

Larry
Madhu Maruti
aka Carter Denja
Join date: 6 Dec 2007
Posts: 749
06-21-2008 14:43
From: Larry Klugman
I have 512 sq meters and no covenant. I assume that my 117 prim limit holds true for a skybox and what ever I have on the ground, but I have not been able to find the rules for the width and height requirements for a sky box. If I keep under my 117 prim limit, can I make the skybox 1024 square meters? What happens if I make it bigger than 512 or a different aspect ratio?

Larry


The only land you own and have the right to build on is your 512. You have the right to build on the ground and in the airspace above that. Your skybox should not encroach beyond the borders of your 512. If it does - for example, if you have a prim that hangs over into your neighbor's land - your neighbor can ask you to remove it, or remove it herself, or have a Linden come and remove it. Don't encroach; it's not nice.

Think about it this way: you wouldn't want your next door neighbor in RL building a cantilevered porch that hung over your front lawn, would you?

The only land you can build on or over is the 512 that's yours.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-21-2008 15:34
Your land gives you a vertical column, streaight up from your parcel edges, and nothing beyond that. Your 117 prims for that parcel count every prim in that column of air. Normally you can build between the terrain surface and 768 Meters up. With the latest Release Candidate client, you can build as high as 4096 Meters up. But it all still counts as being part of your 117 prim limit. If your neighbor built something overhanging your land, any linksets whose root prim was over your land, or any individual prims whose center point is over your land, would count against what YOU are paying for.

Safest way to avoid encroaching on your neighbor's land, when you plan to build in the sky: Put one prim at each corner of your land, then edit their height to the height you want to build at, such as 600 M. Then sit on another prim in the middle of your land, and edit that prim to the same height. Now you have markers up there for where the corners of your land are. Don't go past them, or as stated earlier, those prims that go over someone else's land can be abuse reported and/or removed by the person whose land is under that part.
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Larry Klugman
Registered User
Join date: 10 Jun 2008
Posts: 7
Don't cross that border
06-22-2008 05:09
Okay, thanks for the clarification. Until I decide to commit to a larger monthly bill, I'll think small even in the sky!
Larry
Holocluck Henly
Holographic Clucktor
Join date: 11 Apr 2008
Posts: 552
06-22-2008 05:51
Hello - as someone who in the past month went premium and obtained 512 land, there's another answer. Go to View menu and select view property lines and check out on the ground the true shape of your land. It can be very irregular. Stay within those boundaries, maybe making the skybox slightly within on some sides if you plan to have stuff protruding outside it.

Anyone can see in their land properties if there are prims other than one's own existing within their borders, so don't count on leniency with altitude unless your neighbor is a friend.
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
06-22-2008 11:01
A few additional tips.

Most 512 SM lots are 16 x 32 meters in size.

When you build in the air, it can help to place a pole shaped prim at each property corner and raise them up to the Z elevation you are working at, to make sure you are staying inside of your property lines.

Another option is to make a 16 x 32 meter platform on the ground, make sure it is inside of your property lines, then raise it up in the air to give you a platform to work on.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
06-22-2008 12:14
I have another tip. Use megaprims. I think someone sells megaprims that have common parcel sizes so you might be able to use a single 16x32 prim for the floors and ceilings of your skybox. I know there are several megaprim packs that have at least 15x30. You can use a lot less prims that way and that's really helpful if you only have 117 to work with. You could build a rectangular 15x30x10 skybox using 18 regular prims or 3 megaprims.

Another tip. Build up high above 768M. Use the RC client. There's no one else up there right now and you'll have the perfect windlight sky. And no griefers or stalkers can get to you either. If you do this it helps to put a teleporter on the ground and in your skybox. You can give people quick access to your skybox and you can get back down really fast.

If you really want 1024sqm of usable space you can always build two floors to your skybox. You could even build multiple skyboxes stacked in the sky above your parcel. This can be pretty useful in that you could have a nice PG skybox to invite your friends over and you can have a separate mature skybox that is 1000M higher that only certain people can go to.
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
06-23-2008 03:39
megaprims you can get for free. Just use search; keyword megaprim.

16x32x0.25 from WV (for example) is a great platform for building on 512m. Even better when you add a simple grid texture. Eg. Library\White Tile set to 4 x 8.

Just place it (the megaprim) at ground level centered on your parcel to make sure you have a perfect fit then set the .Z to whatever height you want to build at.

And in case you don't know =) Drop a box on the ground. Sit on it. Then right-click and Edit the box. Set .Z to whatever the platform .Z is + 1m, and up you go. Fastest teleporter in SL =)
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
06-23-2008 09:59
Just be careful with those megaprims. The centers of the prims are not always at the visual center of the prim. Put the megaprim into Edit mode and see where the center of the three axes lies. You can inadvertently put the center of the megaprim over your neighbor's land.

It is very disconcerting to log on to find one of the walls of your house was returned to you (and missing.)

Cheree