|
crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
|
09-04-2005 12:53
i have heard that the tourus is the most lagy shape to use. if i used.... say 1-2 thousand tourus in a sim to build my build. would that cause alot of lag ?
|
|
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
|
09-04-2005 13:18
You know what would be nice, some kind of primative complexity comparison chart. For example, how many box prims does it take to produce the same amount of lag as 1 tori.
I have done some clever things with tori to make fairly complex looking street lamps using only 3 prims, two of which are tori. But would the lag be less if I used 10 spheres instead?
Is a quantitative method of measuring this even possible? Great question crucial.
|
|
Brian Mifflin
Scripting Addict
Join date: 15 Dec 2004
Posts: 182
|
09-04-2005 13:30
Taking a guess, for the sim to tell your client about a torus or a sphere would take the same amount of effort/bandwidth.....but it is a lot easier on your video card to render 1000 cubes versus 1000 torii because torii are built out of more flat faces or triangles. So, if you got any lag, it would be client (local) lag, and people with nicer video cards would notice it less.
|
|
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
|
09-04-2005 13:43
One of my burning life builds uses around 250 octahedra (made out of two pyramids each). It is far less client side laggy than my original plan of 250 spheres, which would have been, well, 250 prims, rather than 500.
_____________________
-Seifert Surface 2G!tGLf 2nLt9cG
|