|
Carley Noonan
Registered User
Join date: 8 Apr 2006
Posts: 4
|
06-13-2008 15:44
There are several items for sale that allow you to capture the terrain from a sim then have that terrain rendered as a tga and placed on a sculptie to create a sim model.
My quesiton, is there anyway to convert a RAW file generated from backhoe or some other off grid terrain editing program into a TGA file so you can display the terrain map as a scupltie for other sim coowners etc to evalute?
Any thoughts?
|
|
JedBlue Wind
Rendering is Fun
Join date: 7 Oct 2006
Posts: 12
|
06-13-2008 16:00
I am pretty sure photoshop or gimp can do this easily.
|
|
Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
|
06-13-2008 17:22
im pretty sure sl uses just a heightmap. you must give that heightmap one color and add 2 gardients, horizontal and vertical, in the 2 other colors.
then theres a 50/50 chance that your sculptmaps normals are flipped, inside out. then there are are a few chances that your sculptmap is mirrored, some combinations wont matter because you can fix them with rotation. in both cases you must invert the image or mirror/invert one of the gardients.
|
|
Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
|
06-15-2008 18:59
Well, there must be a solution, I bought a device called Land Sculptor off of SLX that generates the sculpt texture, the raw file, and the map image, and uploads it to a webpage where you can download. You drop the script in the sim and have it do it's stuff, takes a minute or two, then you have 2 hrs to download the goodies from the website. $1500L, but it is worth it. If you're looking for a product that will provide your solution, I can vouch for it's ease of use and the quality of the product. http://www.secondscripter.com/
_____________________
My tutes http://www.youtube.com/johanlaurasia
|
|
Cadroe Murphy
Assistant to Mr. Shatner
Join date: 31 Jul 2003
Posts: 689
|
06-19-2008 13:54
Johan - I saw your post and decided to add export of sculpties to my (free) Bailiwick sim raw file editor. This should allow you to open a raw file and generate a sculpty of the terrain which you can view in world. Bailiwick 1.2 beta will generate the sculpty as a png, not a tga though. I'd be interested in knowing if it worked for you (and others). http://spinmass.blogspot.com/2008/06/export-sculpties-from-bailiwick-12-beta.htmlAlso, I thought I'd mention that I give away something called Terrain Sculptor which maps the terrain of (live) sims, and can save the resulting heightmap as a sculpty. It uses a libsl bot however, not a scripted object. This is lazy, but here is a link to my blog where there are downloads of Terrain Sculptor (I keep putting off updating my web site). http://www.spinmass.blogspot.com/The Bailiwick export is a band-aid because I've been working on something which sort of combines Bailiwick and Terrain Sculptor with a 3D viewer and editor for sim terrain, so that's really my focus. Maybe I'll finish that this summer.
_____________________
ShapeGen 1.12 and Cadroe Lathe 1.32 now available through SLExchange.
|
|
Spitshine Sideways
Registered User
Join date: 21 Apr 2008
Posts: 7
|
07-24-2008 15:34
I've used Emma's Land Sculptor, Cadroe's Baliwick/Terrain Sculptor, and Anjin's Terrain Mapper. They are all very good tools for generating scale models of SIM's. Unfortunately, I need to do the same thing but for OpenSIM!
Now that Cadroe's Baliwick generates the scale model sculptie, I am 1/2 way there.
I would like to find out how to generate the world map in a .tga or .png file. I've heard of the print screen trick but is there a relatively simple LSL way to get a copy of the world map for an estate?
|