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Ren Eliot
Neko Boy
Join date: 29 Oct 2005
Posts: 14
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06-11-2006 19:22
OK, I have a question that I would love an answer to. How does one link something to an object that moves via invisiprims? I assume I'd need to make the attachment invisi too and to only show when the prim it's linked to shows, but how do I do this? I know nothing about invisiprims but have run into this problem when trying to link an accessory to my tail. Can anyone help? IM me please, if you can. Or respond here, if it's easier. I'd love to figure this out.
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Visit The Cat's Meow in Dusun (12, 233, 24), Provincetown (57, 106, 2  , Mullein (71, 35, 100), and Slollywood (157, 173, 25) for fun toys, collars, belts, and other neko products. =^.^= mew!
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Lightwave Valkyrie
Registered User
Join date: 30 Jan 2004
Posts: 666
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06-12-2006 02:07
well theres a few ways to do it so i can only make an assumption, the tail is using llsetalpha possably, you would need to be able to modify the tail, copy and link your "attachment" to each tail in the set, they copy the script in each tail and put in each prim of your attachment. this is all guessing cause I dont know how your tail was built. it may use llsetlinkalpha they you would need to find the link number of each prim your adding... -LW
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Ren Eliot
Neko Boy
Join date: 29 Oct 2005
Posts: 14
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06-12-2006 09:27
Thanks for replying Lightwave. I figured it out on my own last night after browsing the forums and extrapoliting from what I read, and I did it the first way you suggested. Thanks so much for letting me know I did it right.  Hurrah for developing a new skill!
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Visit The Cat's Meow in Dusun (12, 233, 24), Provincetown (57, 106, 2  , Mullein (71, 35, 100), and Slollywood (157, 173, 25) for fun toys, collars, belts, and other neko products. =^.^= mew!
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