Is there a way to import avi human morphs into sl?
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Gareee Taov
Registered User
Join date: 8 Jan 2007
Posts: 117
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01-10-2007 10:28
I do morphs for poser figures, and create pioser content.
I have the sl obj files for the human base figures.. is there a way to morph them, say in lightwave, and then import those morphs iinto sl?
While the appearance morph options are nicer, there are a few tweaks I would like to make.
Also, once you've bought a skin, is there any way to extract the texture file, and take it intophotoshop or the like for enhancment/fixing?
Seems there are a lot of decent men skins, however almost all of them have chest detail, bur poor/no back detail and or no leag.arm detailing.
I've already done a custome skin from the templates, but fixing up a bought skin would be easier.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-10-2007 10:42
From: Gareee Taov I have the sl obj files for the human base figures.. is there a way to morph them, say in lightwave, and then import those morphs iinto sl? Nope. Everything has to be adjusted inworld via the sliders. The pre-existing morphs (slider settings) are the only ones you can use. From: Gareee Taov Also, once you've bought a skin, is there any way to extract the texture file, and take it intophotoshop or the like for enhancment/fixing? If the skin maker has included the texture file, and granted you modify permissions it, then you can make any changes you want. If not, you can't. Of course there are ways to extract any texture you can see if you know how, and please no one post how, but just because you can doesn't mean you should. Please respect copyright. From: Gareee Taov Seems there are a lot of decent men skins, however almost all of them have chest detail, bur poor/no back detail and or no leag.arm detailing. If you're not happy with the available selection, make your own. So you know, the most common reason for lack of arm detailing is that due to SL's rediculous UV mapping on the avatar, arms are very difficult. If you're good, you can certainly do it, but since it's one of the trickier spots on the template, a lot of people simply steer clear of it. From: Gareee Taov I've already done a custome skin from the templates, but fixing up a bought skin would be easier. Undoubtedly it would be easier. Taking money out of a bank vault can also be easier than earning it yourself, but that doesn't mean it's yours to take. Again, contact the skin maker, and see if they're willing to grant you permission to modify the fruits of their hard work. If they are, great. If not (and this is how it will usually be), then either make the textures you want from scratch by yourself or live with what you have.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-10-2007 10:48
From: Gareee Taov I do morphs for poser figures, and create pioser content.
I have the sl obj files for the human base figures.. is there a way to morph them, say in lightwave, and then import those morphs iinto sl?
While the appearance morph options are nicer, there are a few tweaks I would like to make. Unfortunately, no. The limitations of the SL avatar don't allow importing morphs and the like from Poser. Sure wish we could... Also, as you may have noticed, the SL avatar is on a par with the Poser 4 basic female. No where close to the poly count or details for Jesse or Victoria and the like in Poser or DAZ|Studio. The SL avatar .obj files exist primarily for the benefit of animation makers, and even then, not everything you can do or pose with them in Poser will translate into SL when you import the .bhv file. From: Gareee Taov Also, once you've bought a skin, is there any way to extract the texture file, and take it intophotoshop or the like for enhancment/fixing?
Seems there are a lot of decent men skins, however almost all of them have chest detail, bur poor/no back detail and or no leag.arm detailing.
I've already done a custome skin from the templates, but fixing up a bought skin would be easier. Legally? No, in most cases. If you can manage to purchase a full-mod skin, and those are VERY rare, since they are so easily ripped off, then yes. If you could get a full-mod copy of the three texture files for your skin, then yes, you could export those, fiddle with them, and import them back to SL. But most skin merchants won't give away their product that way, and risk getting ripped off by someone selling illicit copies of their work. I qualify the legality because there are ways to capture textures that are not supported or approved by SL, and most people consider intercepting textures in that way to be stealing them. I won't go into the technical details, as I disapprove of that method, and it's considered an exploit.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Gareee Taov
Registered User
Join date: 8 Jan 2007
Posts: 117
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01-10-2007 10:50
Thanks that helps a LOT.
My intent wasn't to try to resell one, but avoid some of the work creating a skin for my own avi.
Basically I'd keep the face and torso front, and then take that into bodypaint3d, and fix the rest up.
You also answered a question I was going to ask, if a uv map could be imported, or if 2.0 human figures could be created with better uv mapping.
In order for SL to support this I think, they woul dhave to retain the 1.0 human meshes, but add an additional human set with the more popular "bear skinning" approach.
There is amazingly bad texture stretching in the current huamn figures and I was hoping to get around that some way.
You've helped a lot. before buying any skins, I'll ask the creators about mod rights.
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Gareee Taov
Registered User
Join date: 8 Jan 2007
Posts: 117
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01-10-2007 10:55
Ceera, as a poser content creator I can understand the legalities issue.. I see my products available illeagally all the time, but let's face it, there's not a hell of a lot you can do about it, and it's not worth me loosing sleep over.
My intent wasn;t to actually use poser for morphing, but to use the sl human obj files, morph them, and then export that from lightwave, but that obviously isn't possible now.
I use a host of 3d utilities in my work (lightwave 3d, Modo and Bodtpaint to name a few) so I was hoping to bring my expertice to SL.
You can see some of my poser products at daz3d.com.. just search for "gareee" in daz's store.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-10-2007 11:08
I just checked out your stuff on DAZ, Garee. Not bad. Looks like you specialize in male clothing (aside from the animal stuff, of course). If that's the case, I can promise you there's work for you in SL. As you've undoubtedly seen, the majority of clothing and skins available in SL are for females. Good stuff for males is always scarce, and is therefore always in demand.
I'd suggest you spend a little time getting used to the SL templates and mannequin models, and then set up shop ASAP. I'm sure you'll do well.
We probably shouldn't hijack the building forum to promote your potential business though, so I'll shut up about it now.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Gareee Taov
Registered User
Join date: 8 Jan 2007
Posts: 117
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01-10-2007 11:20
Thanks for th epraise.. I do pretty well selling at Daz, Content Paradise, Rawart3d, and Renderosity.
That's something I'll look into down the road.
I did notice a dearth of lon male flexi hair (I did a neko/furry cat avi) and spent hours looking for hair, and never did find what I was looking for. I've also had IMs from some women saying the same thing.. there's a HUGE amount of really top quality women's clothing n such, but not as much for men's items.
In poser I've bneen specialzing in unusual figures, Like the Heavies animals, and Frosty:Ultimate Snowman, but I'm not sure that's a direction I would want to take in SL.
I didn't see a avi/skinning forum, so building was the only place I saw as a topical post location.
I've already also built a flexi tail and cat ears similar to the Neko ones, but need to learn what uv mapping options are available, and how textures are applied to prims.
Are there base prim templates available somewhere?
My short term goals:
Create a store, or find a selling locatipon, and offer the Prowlll man's skin in a nubmer of color combos (I have it done in photoshop layers), and it would include the flexi ears n tail, or they would be next to it cheap, and then to make the men's flexi "mane" hair I mentioned and make that available.
I can quit my sl dancer job, and wiht luck use that as seed money for sl utilities or tutorials if need be.
I saw a mannikin for sale to work on female items, with some "mirror" function. Is there a list of creation utilites within sl that would benefit me?
I'm just looking at another possible income/creative outlet place.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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01-10-2007 11:30
There are no templates for prims. The UV maps are just plain old rectangles. They span the whole canvas. I'd suggest checking out Robin Sojourner's inworld texturing tutorials for detailed info. Search the texturing forum for her post on the subject, and you'll find a SLURL to her place, or you can find it on her website at robinwood.com.
As for that mannequin you mentioned, I have no idea what that might be. Perhaps a tool for helping you place prims for attachment to your avatar? There's not really any way a prim object can help you texture an av, so something having to do with attachments would be my guess.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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