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Blender: Texture previewing?

Noam Sprocket
Gritty Kitty
Join date: 25 Jan 2006
Posts: 157
12-04-2007 06:26
Hey, does anyone have any tutorials on uploading textures into blender to ad to sculpts. It's the one thing I'm having problems finding.


By this I mean the texture that goes onto the sculpt shape and not the sculpt map.
=_= I'm losing money on uploads when I do it through SL.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
12-04-2007 08:03
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-04-2007 09:02
I can give you the general concept, if not the Blender specifics. I'm primarily a Maya user, so I don't know the exact commands to get Blender to do this, but here's the basic procedure you'd follow in any 3D app that uses a material shader system:

1. Make sure the viewer port is set to display objects as fully shaded and textured, with the highest possible quality. You don't want to be looking at just a wireframe, obviously, if you want to see textures.

2. Create a new material, and apply it to your surface.

3. Apply your texture to the material's color channel. (I think Blender actually calls this the "texture channel", as opposed to "color channel", but I could be mistaken)

That's all there is to it.

Since I don't know the Blender specifics, I just Googled for "Blender texturing", and I found this tutorial: http://www.planetannihilation.com/terragen/tut_texturing.shtml

Assuming the tutorial is current, the information you're looking for starts about half way down the page, where it says "Open the Materials window". You can safely ignore the stuff in the top half, as that part isn't relevant to what you're doing.
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
12-04-2007 13:54
In object mode press Alt-Z to view the object textured. You should now see the sculptie map coloring the object.

Go to UV face select mode and select all faces on the sculptie..

Go to the UV image editor window and open the texture you want to preview.

You can go back to object mode to see the texture without the highlights on selected faces.

If you adjust the mesh with the texture on remember to switch the faces back to the sculptie map in the image editor window before baking.