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Getting a Prim to Face Foward

Nyx Alsop
Registered User
Join date: 14 Dec 2008
Posts: 252
11-27-2009 13:25
I'm trying to make a prim to have the Z axes foward as local axes.

But when I attach another prim to it, the axes change, even tho the X axes foward is the root?

any ideaS?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-27-2009 13:43
Sounds like you've got the local rotation bug. What happens is the orientation of the linsket ends up coming from the second-to-last selected prim before liking, rather than from the last selected.

This bug has always been a particularly odd one, as it appears to be person-specific, not computer-specific, or viewer-version-specific, or anything like that. If you've got it, you'll have it on every computer you use, and in every viewer you use. If you don't have it, you'll never even know it exists unless you talk to someone who's got it, or examine an object that was made by someone who's got it. It's truly bizarre, and very annoying.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
11-27-2009 13:58
not sure if it the problem that chosen is describing, or a matter of how you built the object... if you build an object along the roots Z axis and that object isn't ment to point straight up and down, then when you rez it, it's not going to rez in that manner... it should rez with the roots +a pointing up, and the +x pointing east (unless you have the rotation bug, and I have a post about working around that on this forum)....

as a quick fix you can either unlink it and rotate the root to zero rotation, or choose a new root that isn't rotated then relink the whole thing.

ETA:
this is the post I mentioned above (skirt makers should love this since it allows their skirts to have a balanced resize box)
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