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Permissions on child prims in linkset

Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
05-19-2008 10:31
Okay, dumb question from a scripter who normally hangs out only in the scripting forum, and who can barely rez a box:

Say you have two prims. You make 1 mod, 1 no mod. You link them. Then you unlink them. Upon unlinking them, I'm surprised to see they both have gone no-mod. Whatever permissions are on the root prim seem to get applied to all the child prims. That's normal behaviour, I guess?
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
05-19-2008 11:35
Yesh, normal.

Otherwise you'd have the mod on a child prim and be able to unlink it and do things the creator doesn't want you to do.
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
05-19-2008 16:18
From: Keira Wells
Yesh, normal.

Otherwise you'd have the mod on a child prim and be able to unlink it and do things the creator doesn't want you to do.


Ah, but the advantage would be that in one mod child prim, people could do things like update their stored settings in the MLP notecard, so that they aren't are lost during sim or script crashes .... while keeping the rest of the prims in the manufactured object no-mod so people couldn't reproduce them. Oh well. Thanks for confirming that however I bluesky, it just ain't possible anyway, LOL!
Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
05-19-2008 16:28
If drop inventory is enabled, you can drop items inside of a no mod object.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
05-19-2008 17:00
You can use Control-drag to put things in no-mod objects.