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Cutting holes in walls?

Leo Mission
Registered User
Join date: 6 Jan 2006
Posts: 189
01-11-2006 05:44
I'm making a kind of interlinked domed complex, with several hollowed out dome structures dovetailed together. The trouble is that now the walls of the domes are intruding into what will be be main cavity and I need to cut large holes in the walls to fuse the domes properly into one.

I'm sure it's not very hard, but I can't work it out.

Any help is much appreciated!
Leo Mission
Registered User
Join date: 6 Jan 2006
Posts: 189
Ps
01-11-2006 05:46
In case my description of what I'm aiming for escapes you, here is what I mean

Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
ME too
01-11-2006 06:27
i also would like to know this sinse i have had problems on projects i've been working on, i just can' seem to use the cut and twist tabs to hav i really need it to be cut. i need a way to cut out whole parts of bloks and whole parts of domes precisley without interrupting any other aprt of the dome or blok structure. which twisting and cutting with those tabs seems to do, but yet i see perfectly cut 1 prim walls with windiw and door holds and stuff. it would be nice to know thier secret...
Jackal Ennui
does not compute.
Join date: 25 May 2005
Posts: 548
01-11-2006 06:56
Leo,

Are your domes made out of a single sphere prim? Have you tried using the "Dimple" setting? It slices away the "pole caps" of a sphere. Take a sphere, hollow to 0.95, cut to Begin 0.5, End 1.0, and then Dimple to Begin 0.2, End 0.8 - will give your a dome with a nice entry and exit opening.

Tre,

Using the "Hollow" setting, one can only get a centered hole in a prim. To give the impression of non-centered windows (and cut down on prim usage), often one uses wall textures where the window is painted on and made semi-transparent through the use of alpha channels. You can find such textures for sale in a lot of places, or ask in the "Design and Textures" forum for info as to how to make alpha textures in Gimp or Photoshop.
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Leo Mission
Registered User
Join date: 6 Jan 2006
Posts: 189
Thanks
01-12-2006 15:50
Thanks so much for the tip on dimpling. It kind of works and now I have a main cavity or arena - big improvement. However, it's not as neat as I'd like and there are tiny bits of wall here and there that remain.

I only wish there was a direct way of cutting using mouse control rather than x, y type of configs.
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
01-13-2006 15:06
I'd really love intersection cutting; removing segments of a prim based on another prim. You can make a lot of complex shapes by subtracting one basic shape from another. I doubt they'll be doing that any time soon though.
Jonny Dusk
The ArtIst of War
Join date: 29 Sep 2004
Posts: 477
01-13-2006 15:46
From: Feynt Mistral
I'd really love intersection cutting; removing segments of a prim based on another prim. You can make a lot of complex shapes by subtracting one basic shape from another. I doubt they'll be doing that any time soon though.

HAHAHAHAHHAAAAAAHAHAHAHAAAAAHAHA!!!!!!

You want a Boolean? in SL?!?!

Best of luck to you my brother!!!!

In any 3d package Boolean can be EEEEEEEEEEVIL!!!!!

this is one of those, "Be careful what you ask for, you just might get it." roflmao

But I doubt it, it would open a whole new world of possibilities, and possibly Pandora's box, guess how much extra geometry this would create, can we say, all together now, "LAG-O-LYMPICS!!!"

Not teasing you in anyway, it would be great but it would probably create more problems then it would solve ;)

My sincere apologies if Feynt is femanine, my ignorance as to the entimology of the name, no disrespect ;)
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