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Building Cars!!!

Jspiv15 Summers
Registered User
Join date: 9 Feb 2006
Posts: 1
03-26-2006 02:30
I am wanting to get into the Vechile building part of the game. i I was wondering if any1 has a tutorial or any adive or anything that will help me..

Everything will be appreciated...
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
03-29-2006 19:13
I'd say about 50% of the vehicle creation is in the making of a good script. For those just starting out, you want to get to the building stage in a hurry so a decent free vehicle script is a good idea. There should be a few of those around somewhere.

Next comes the building of the vehicle. It's always good to have a rough idea of what you want before you start building it. Always bear in mind you can't have hinged doors or partial phantomness in a linked set.

Now, my field of mechanics is in aviation, so I'm no expert on ground vehicles yet, but it probably just consists of a different script and looking more like a ground vehicle.

When you make multi-seat cars you need to adjust the script to allow for multiple seating, which I haven't studied yet but will eventually. I think you start with the vehicle at a 32 prim limit and subtract 1 for every seat you have (1 person = 31 prims, 2= 30 prims, etc.) but I'm probably wrong.

A good license plate is essential to SL vehicles so the police don't pull you over. I sell some decent auto-numbering license plates at my store (end of unabashed plug, feel free to bash it).

Then there's the difficulty in linking objects too far away, and other unusual considerations. You also never want to leave physics on for your demonstration model, or people will hide it somewhere.
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Milo Bukowski
Lag-induced oversteer
Join date: 23 Dec 2003
Posts: 305
03-30-2006 10:41
Actually it's 31 minus each person. So 30 prims for a 1-driver car, etc. You also need a prim for each seat, and the root prim of the vehicle can count as the seat for the driver.

As for general skills, work on cutting, hollowing, rotating, etc. You don't have very many prims to work with, so make one prim do multiple functions. For example, on a sport version of a car I sell that I'm working on, one prim works as a center console, transmission tunnel, wheel-well blocker (so you can't see through) and a hood scoop. Also consider textures that can replace prims in many cases.

Give me a hollar in-world if you have any questions or need help starting out. Good luck!
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2006 Kalista: get one!
Mambo Automobiles of SL
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