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Rocky Rutabaga
isn't wearing underwearâ„¢
Join date: 14 Apr 2006
Posts: 291
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05-09-2007 08:00
Last night I discovered that HALF of a floor, which is made from a SINGLE prim, had become phantom. I could stand on one side, but the other half let my AV drop like a stone.
I deleted it and cloned another section to replace it and all is well.
This has happened to me before when I placed a physical object on top of a prim 10 by 10 floor, but I thought it was because I linked them incorrectly.
Is this a bug? Was that voodoo or what?
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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05-09-2007 08:02
It's voodoo buggery. Essentially, to the best of my ability to tell, it's simply a random corruption of the prim and nothing but replacing it will fix it. Fortunately, this event happens only VERY rarely and many people never experience the event at all.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Rocky Rutabaga
isn't wearing underwearâ„¢
Join date: 14 Apr 2006
Posts: 291
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05-09-2007 08:04
Thanks!
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Greg Trimble
Registered User
Join date: 17 Aug 2006
Posts: 13
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Seen this..
05-09-2007 08:10
.. and yeah, I fixed it by remaking the prim. I couldn't even copy the broken one, because it copied the same wonky behaviour. I had to remake it from scratch.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-09-2007 08:11
This also happens in some cases where linked prims in the same plane overlap ever so slightly. Normally, if this screws up the whole prim becomes phantom. But I have seen it in my own builds where only part of the prim became "soggy". You could walk on part of the prim, but in other parts of the same prim you'd sink through it. I've usually been able to fix that by slightly tweaking the position of the prims that were in the same plane as the damaged one. Make the damaged one just a tad smaller, so it no longer overlaps an adjacent prim, and it's usually OK.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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05-15-2007 01:56
You just have to change the prim in some way. I have a maintenance thing buried in my house scripts for if this bug surfaces, which resizes the Z size of the prim (usually a floor) by 0.1 metres and back again. This fixes the "phantom" weirdness.
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Ace's Spaces! at Deco (147, 148, 24) ace.5pointstudio.com
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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05-16-2007 07:30
I had no luck in fixing a 10x10x10 block today, not by wiggling any positioning, nor resizing. So I just shift-moved it out of place to leave a copy where it was, then deleted it. I had a similar thing last night with a 10x10x0.25 prim. About a quarter of it was phantom. Same solution was needed there. Maybe we should just get some scripters to make us variations to those prim-savers sometime? Just to replace all solid prims with a new one every 20 minutes or so. LL wouldn't be too happy with it I guess, but neither are we if all our builds go phantom all the time..
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