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Falling Through Floor (virtual termites?)

Zain Quatro
Registered User
Join date: 28 Jul 2005
Posts: 3
08-11-2005 08:47
I found this article that was similar to my problem but I did not find any answer to it.

/invalid_link.html

My situation differs in that my house is not on the ground, so when I fall it hurts (virtually). The other interesting thing is that I can't just fly back up into my house. the prim seems to be phantom on just one side even though it does not show up as phantom in edit mode.

I have thought of using this by turning the prim over and having a secret entry to my home but would much rather just figure out what is going on.
Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
08-11-2005 10:43
I have had this happen on builds...

if it is linked, just unlink it, then re-link it and it will go back to solid..

if not linked, just change the size then back again and it will go back to solid.

It is a strange bug, as it has happened on stuff built and sold months ago, this fixes it for now, but it not the root cause (of which I have no control, so have to live with this fix)
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
08-11-2005 13:21
Hrm...

Is one-way phantom *possible*?

I understand this is a bug, but damn - that'd make for a really nice *feature* :)
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Jef Ambassador
Empathetic Extropian
Join date: 1 May 2005
Posts: 9
08-11-2005 14:25
From: Zain Quatro

My situation differs in that my house is not on the ground, so when I fall it hurts (virtually).

Regardless of whether your house is on the ground or in the sky, the most likely cause of a problem like this is that your build crosses a sim boundary.

If that is the case, and if you can't move your build off the boundary, then you can try "reinforcing" across the boundary by using linked prims, with a root prim of each linked set on each side.

- Jef
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
08-11-2005 18:37
I've had this happen on builds too, sometimes unlinked and relinking has fixed it, sometimes it requires me to replace the prim i had edited, the one thing i can say is that in my case anyway i have never built across a sim boundary.
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Esme Firefly
Registered User
Join date: 24 Jul 2004
Posts: 1
08-13-2005 09:24
You’re not alone. I’m having the exact same issue. It is an inconsistent bug and frustrating as all heck.

In a linked a build, the root prim behaves as a phantom. In my case the root prim is a section of the floor.

This does not happen immediately, its fine at first, you go work on something else then when you come back, the root prim behaves as a phantom would, falling through the floor.



·There are no phantoms in the build, so there is no transfer of the phantom state to the whole build. Just the one root prim behaves that way.

·There are no scripts in the build.

·The state of the prim in edit is not phantom.

·Unlinking does not fix it.

·When dropping a copy the condition does not persist and the floor is soiled again.

·It is not a client side issue, for other avatars also fall through.

·I build on an island so there are no sim borders.



A couple times the prim behaved physically as if it were a cylinder instead of a cube, and I only fell through where the holes would be if I had changed the state of the prim to a cylinder, the rest remaining solid, yet it still looks like a cube.

My work around has been making the root prim a less physically critical one such as a window so if it does go phantom, it won’t fall and break my avie neck.

Hope they can resolve this one soon.
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
08-13-2005 10:10
I hadnt quite tied it back to be the root prim as yet, I've been doing alot of work with other bugs and writing quality assurance tests.

In my couple of cases i recall in some detail, none of the linked item contained any scripts either and also nothing was set to phantom.

In one case i was making a deck and half of the one prim turned phantom (along one edge, towards the middle) and the other side of the prim was solid, this also happened on the top of a set od stairs i was making, after i linked them and went to edit the linked object to clean it up etc, i walked up and fell through the top lol

I'll spend more time looking at it in detail next time
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