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Nyx Divine
never say never!
Join date: 11 Dec 2004
Posts: 1,052
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09-12-2006 12:15
I am attempting to place a sound in a build. I have never done so before so I'm clueless. I did research the forums and discovered HOW to convert a soundfile so I could import it. OK that's one step taken care of.
Now I want to find a script, which I assume I need, to enable my sound when the build is touched.
Can anyone out there point me in the right direction? I have posted this in two forums to cover all my bases.
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Yes Virginia there is an FIC!
If someone shows you who they are.....believe them! Don't be afraid to go out on a limb, because that's where the fruit is!
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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09-12-2006 15:29
The script is a simple one. It needs to declare the event on touch, then do something. Its similar to the on_start one when you create a new script. The default script says 'hello' when you rez the prim containing it. In this case, you want to use the command llplaysound within the script. The sound clip needs to be placed within the prim along with the script. http://rpgstats.com/wiki/index.php?title=Touchhttp://rpgstats.com/wiki/index.php?title=LlPlaySoundThe scripting folks can bang the script out in less than half a minute for you I think.
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kalik Stork
Registered User
Join date: 1 Mar 2006
Posts: 79
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09-13-2006 09:32
there is an ambient sound script out there if you just want to have a sound event that runs continuously. I use it in some signs and such. If you im me inworld, Ill forward it to you, if it will help
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