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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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06-07-2006 23:43
Im seriosly at my witts end with the building tools.. Linking has never made sence to me.. today I have proved that its bloody randomness at best!
so Im builing my little house and linking as I go.. all is well and Im smiling.. but when Im finished building and Im caming around looking for rough edges and flickering textures to clean up.. I find one.. so I go to edit linked parts and try to move the prim a shade to clean it up a bit.. but the prim refuses to move and keeps going back to the size it was.. at this stage Im annoyed enough at the prims insistance on its crappy placement.. so I unlink the entire thing and edit the prim to my liking.. select all the parts again and CTRL +L guess what? LINK PARTS FAILED BECAUSE PIECES ARE TO FAR APART >.<;;;
seriosly this pissed me off.. so I thought.. well it would seem its the crappy placement of the prim that allowed it to be linked (logical assumpion I rekon).. so I put it back as it was... PIECES TO FAR APART STILL!
so my build is wreaked.. TY SL for being completely random. an entire days work down the pan.
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no u!
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Ginge Reymont
Registered User
Join date: 10 Oct 2005
Posts: 190
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06-07-2006 23:55
From: Richie Waves Im seriosly at my witts end with the building tools.. Linking has never made sence to me.. today I have proved that its bloody randomness at best!
so Im builing my little house and linking as I go.. all is well and Im smiling.. but when Im finished building and Im caming around looking for rough edges and flickering textures to clean up.. I find one.. so I go to edit linked parts and try to move the prim a shade to clean it up a bit.. but the prim refuses to move and keeps going back to the size it was.. at this stage Im annoyed enough at the prims insistance on its crappy placement.. so I unlink the entire thing and edit the prim to my liking.. select all the parts again and CTRL +L guess what? LINK PARTS FAILED BECAUSE PIECES ARE TO FAR APART >.<;;;
seriosly this pissed me off.. so I thought.. well it would seem its the crappy placement of the prim that allowed it to be linked (logical assumpion I rekon).. so I put it back as it was... PIECES TO FAR APART STILL!
so my build is wreaked.. TY SL for being completely random. an entire days work down the pan. I believe there is a script that moves the objects closer so you can link them, then moves them back.. Cant remember what it was called though.
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hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
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linking nightmares
06-08-2006 02:02
Hi  I know what you mean  What i wpuld suggest is to make the house into 2 seperate groups, make sure that the root prims are in easily rememberable positions (ie whole number coorcinates and on 0,0,0 rotation) then get a copy of builders buddy from the scripting forum. you put the buddy script into the main root prim of one section and a buddy child script into the other group. Then all you need to do is touch the main group and a menu appears from which you choose record. Taks all pieces into your inv and then rez the main group. place a copy of the child group into the contents of the main group and touch it again. fromk the menu choose build and voila! your house rebuilds  ) Any questions IM me online
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hurly Burleigh
Registered User
Join date: 19 Sep 2005
Posts: 167
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link to builders buddy thread
06-08-2006 02:13
here is the thread link to the builders buddy script. scroll down and get the one with the menu in it  HAVE FUN /54/2b/96792/1.htmlOH and a BIG thankyou to Nefie Pendragon for the great script 
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Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
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06-08-2006 02:33
From: hurly Burleigh here is the thread link to the builders buddy script. scroll down and get the one with the menu in it  HAVE FUN /54/2b/96792/1.htmlOH and a BIG thankyou to Nefie Pendragon for the great script  OH my god! you are teh king myfriend! 
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no u!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-08-2006 15:23
This is a building bug that has been reported several times, and hasn't yet been fixed. Two bugs, actually. The 'single prim edits snapping back' problem is apparently seperate from the 'too far apart' glitch. Uusally, the work-around is to unlink one prim at a time, find the prim it doesn't like, re-create that one prim, and everything will link again.  It seems to be worst if the build gets rotated. For example, you build a structure on the 90 degree axis lines, and it builds and links fine. You rotate it 30 degrees, and it still seems fine. You try to change it, or to take it into inventory and put it right back, and it thinks parts are too far apart to link, and the whole think falls apart! Using Builder's Buddy and smaller linkset assemblies seems the easiest work-around so far. If you don't get very close to the linkset size limits, you're usually OK.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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