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Sculpty for Ultimate Unwrap 3D

Boltus Skytower
Registered User
Join date: 9 Jul 2008
Posts: 2
07-17-2008 21:14
Hi,

A sculpted prim plugin for Ultimate Unwrap 3D was recently released!

http://www.unwrap3d.com/

It lets you import and export sculpted prims.

The importer can import sculpted prims as a sphere, torus, plane, or cylinder
sculpty type. The level of detail can also be selected.

And the exporter lets you export your model as a BMP, TGA, JPEG, PNG, PCX,
or PSD file. Export sizes range from 8x8 to 256x256.

You can download the plugin here:
http://www.unwrap3d.com/downloads.aspx

Here's a tutorial on how to use it:
http://www.unwrap3d.com/tutorial_prims.aspx

Also, the BVH plugin for Ultimate Unwrap 3D was updated. It can now import
and export BVH animations. The exporter was tested for Second Life, and it
appears to be working well.

These BVH animations were used for testing:
http://secondlife.com/community/avatar.php

Please try them out and let me know what you think!
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Brad Bolthouse
Ultimate Unwrap 3D Developer
"http://www.unwrap3d.com"
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-17-2008 21:23
Let the sculpty love continue! \o/
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
07-17-2008 21:36
Boltus, you may want to check the url in your signture. It might have an extra quotation mark.

I'm using Strife's Greasemonkey script and a beta version of a browser so it might be something going wrong on this end.
_____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Boltus Skytower
Registered User
Join date: 9 Jul 2008
Posts: 2
07-18-2008 16:54
Thanks, it doesn't appear the forum is generating clickable URLs, even though it says BB code is turned on.
Links don't show up in MSIE or Firefox.

BTW, I'm just curious, but what do most people in SL use to create inworld 3D content that is WYSIWYG?
Because in my experience in developing the sculpted prim plugin, I wouldn't consider it to be a very
reliable way to get 3D data into an application. I would think as a user, I would like to create
3D content that looks exactly how I created it.
_____________________
Brad Bolthouse
Ultimate Unwrap 3D Developer
"http://www.unwrap3d.com"
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-18-2008 18:54
From: Boltus Skytower
*

Regarding WYSIWYG sculpty dev, I think the only people working on that sort of thing are Domino, myself, and I *think* the tools for Maya when it comes to complete sets.

Most sculpty tools so far only seem to support single prims, not sets of them. This leads to a highly irritating phenomena of having to build the same thing twice.


It's part of the reason I set out to write my own after being frustrated by a lack of tools. :)
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
07-19-2008 01:47
From: Boltus Skytower
BTW, I'm just curious, but what do most people in SL use to create inworld 3D content that is WYSIWYG?
Because in my experience in developing the sculpted prim plugin, I wouldn't consider it to be a very
reliable way to get 3D data into an application. I would think as a user, I would like to create
3D content that looks exactly how I created it.


The SL client itself is the closest to WYSIWYG. Sculpties can be accurate enough to be WYSIWYG but it needs the user to be aware of the aliasing issue and to snap their verts to an appropriate grid during modelling.

SL is a different environment to what a typical 3D modeller is used to, and although I believe progressive mesh support will be added at some point in the future, for the most part we currently have to add an "almost" and have WYSIAWYG :)

Sculpties give a little more flexibility than normal prims, but the best builds IMHO are a combination of both. Currently to do that with fully textured prims, the SL client (or one of the forks of it) is the only option.