I need a serious guide for linking prims.
I understand how to do it (ctrl-L etc), but there's a few things that I'm having trouble getting to grips with, and which would... *should* already exist in this forum (but I couldn't find):
-blue and yellow highlighting of linked objects - whats it mean? - which is child and which is parent?
-which sequence should they be selected in prior to ctrl-L, to ensure the desired child/parent linkages?
-linking objects makes the transform gizmo move to the centroid of both objects, is there a way to make it stay in the parent object? (so I can make nested hierarchies and have them move around the correct pivots - like a human skeleton).
-can linked prim hierarchies be transformed as a group according to the linkages without extensive use of LSL?
-is there a good reference tutorial (better than the various wikis which are great, but lack heaps of usable examples):
http://wiki.secondlife.com/wiki/Rotation
http://rpgstats.com/wiki/index.php?title=Rotation
or is there a prebuilt codebase for animating heirarchies like skeletons etc with some pre-prepared code wrappers to take all the mind numbing euler/quaternion stuff out of it?
