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The overpowered DOOR,

Lily Winger
Registered User
Join date: 1 Apr 2006
Posts: 27
04-19-2006 11:46
Mite some give me a fix for this problem I have with a build. I have a boat I'v been Working on. I'v installed a Homedepozzz working door in it. Every thing on the boat is linked now. When I click the door to open it, the whole boat makes a 45% turn ,And I find my self looking at the outside wall.

Please any suggestions.

PS I'v only been in two weeks.... Don't know much...
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-19-2006 11:50
You're going to have a problem there. Most forms of scripted doors can't be linked to the build that they work in. They do exactly as you observed if you do.

This isn't an issue with a door in a house. But on a vehicle???

There was a way to script a 'hinge joint', which involved making part of the joint physical, and part not. But I recall that function was depricated, or even removed?

Bottom line, a standard door script will not work in a vehicle. Someone needs to show you how to make a door that is actually hinged to a pivot point.
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
04-19-2006 11:51
Welcome Lily

The problem is that you linked the door last, so since it is last, opening it will open the boat.

So de-link the door (ctrl Shift L, with edit linked part selected and just door selected)...then edit the door first, then link to the boat (so door will not be last linked)..

Then should be fine :)

Also as noted above, never seen a door in a vehicles so might not work when done either, but can try above.
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There are no significant bugs in our released software that any significant number of users want fixed. (Bill Gates)
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-19-2006 11:55
Depends on how the door is scripted, but definitely try the delinking-and-link-again thing as said above. If that doesn't work, that door's probably not suitable for use as part of a linked object I'm afraid, unless you edit the script.
Lily Winger
Registered User
Join date: 1 Apr 2006
Posts: 27
Big thanks
04-19-2006 12:19
Thanks all it ws great of you'all to answer....
Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
04-19-2006 17:01
From: Michael Martinez

Also as noted above, never seen a door in a vehicles so might not work when done either, but can try above.


Works fine if the script is written to handle it; I wrote my door script to work under any rotation, including opening and closing while the object is moving. It's a little extra effort up-front that saves huge amounts of aggrivation later.

Having the entire linkset move is a sign the script is in the root prim, as Michael said.