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Technical Question on Sculptmap format

Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
09-28-2007 09:49
I was kind of curious to find out how sculpt maps are built/interpreted

my understanding is that each pixel in a 32x32px image maps the position of each vertex point relative to the objects center, and each color channel represents an axis, flat grey(127,127,127) being the center point.... is this correct?

or is there some other orientation for the reference point?

any help or links to descriptions would be helpful
Brenham Beale
Registered User
Join date: 26 Aug 2006
Posts: 65
09-28-2007 12:25
SL Wiki is your friend:

http://wiki.secondlife.com/wiki/Sculpted_Prims:_Technical_Explanation
http://wiki.secondlife.com/wiki/Sculpted_Prims
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
09-29-2007 00:23
thanks, missed that... exactly what I needed to know ::goes off to make her own simple converter::