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In game sculpting tools?

Sneeker Sahara
Registered User
Join date: 25 Jul 2009
Posts: 8
01-09-2010 14:22
I remember seeing a tool on xstreetsl.com that alows you to make sculpties in game. Now I cannot find it because xstreets horrible search function is lacking so desperatly. Please can anyone tell me the name or link to this. Thank you.
Sneeker Sahara
Registered User
Join date: 25 Jul 2009
Posts: 8
01-09-2010 14:57
Ok since I still cant find this I am just going to say how much xstreet sucks. Ths tool is rated between 4-5 stars it cost 0-1 for the sample and xstreet cannot find shit. They have the shittiest search function I have ever seen in my entire life and that goes back to the begining of the internet. Can someone pull their head out of their ass and make the search work worth a damn please!
Sneeker Sahara
Registered User
Join date: 25 Jul 2009
Posts: 8
01-09-2010 15:22
So effing pathetic I need it for five minutes and this piece of shit site have me looking for hours. You type sculpt in search and it gives you fucking cloths in the builders catagory and the description doesnt even have the word sculpt in the shit! Fuck this site is so fucking worthless its rediculous!
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
01-09-2010 16:34
Did you read the sticky thread on sculpty tools and tutorials at the top of this forum?
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SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
01-09-2010 16:47
Also this web page (found by doing a Google search for "second life inworld sculptie", without the quotes)

http://wiki.secondlife.com/wiki/Sculpted_Prims:_Resident-made_Tools
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Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
01-09-2010 19:39
Interestingly, if you Google it WITH the quotes, you get exactly one hit, a link which promises to tell you all about how to consolidate your unsecured debt, acquire all manner of prescription drugs, and find the cheapest hotel in Manila. I didn't actually click the link, but surely, doing all three of those things must be a recipe for great sculpties.

To think, I've been wasting my time with Maya for all these years, when all I really had to do was be bad with money, over-medicate, and vacation from time to time in the Philippines. Don't I feel like a fool.

http://www.google.com/search?q=%22second+life+inworld+sculptie%22&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-09-2010 20:06
Prim Oven is one that's been making the rounds... havent tried it myself
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Claire Harford
Inquisitive Creature
Join date: 16 Apr 2006
Posts: 49
01-09-2010 22:12
From: Chosen Few
Interestingly, if you Google it WITH the quotes, you get exactly one hit, a link which promises to tell you all about how to consolidate your unsecured debt, acquire all manner of prescription drugs, and find the cheapest hotel in Manila.


Thank you for making my day, Chosen. I needed the laugh. :)

To answer the OP, another in-world tool to look out for is "Sculptie Generator". Just search XStreet and it should be the first result. I can vouch for this being a very simple to use in-world tool and the support offered by the creator is second to none. :)
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
01-09-2010 23:55
A friend gifted SculptCrafter to me, it's a neat tool, but the more complex the sculpty gets, the harder it gets to texture. I loaded a sculptcraft-ed sculpt map into blender and every face, regardless of its size got the same, super tiny area on the UV map. It's a pretty cool too though, and there's a freebie version that limits you to 10 prims, and you have to run the script in the sculpt crafter sandbox, other than that, the full version allows you to work anywhere (although you can work anywhere with the free version, you just have to be in the sandbox to run the script), and it allows you to use more prims. The exact number varies as each prim type carries a certain weight, and you have a set value that the 'weight' of the prims cannot exceed. Overall, it's a pretty neat tool, but now that I've climbed the Blender UI hill, I have no need for it. Blender far outweighs any in-world building tool out there. You have ultimate control, and amazing capabilities like using cloth and physics along with lighting and easy texturing as well as texture baking.

If you think you can't figure out Blender.. you're wrong! I know it's a bit of a steep learning curve to learn the interface, but it's WELL worth it. Download it, install it, install python, and get Domino's scripts. Then, head over to YouTube and watch BlenderSL's tutorials (all of them).

http://www.youtube.com/user/BlenderSL

He'll walk you through the basics, help you get Blender customized for making sculpts, and show you some tricks you'll need for making sculpts. I suggest those tutorials first, then head over to http://www.machinimatrix.org/en/index.html ,and watch Gaia's awesome tutes. Not only informative, but cool "infotainment" to boot.

Lastly, watch mine, I only have two covering 1 subject at the moment, but I'm hoping to get more up soon (hoping to do one tomorrow actually).

http://www.youtube.com/user/johanlaurasia

Take the time and watch each video more than once. I found the best way to use them is to load up the video, and load up blender. Then, watch the video, and pause it, flip over to blender, perform the action (or two), flip back, start the video back up, and keep switching between the video and blender. Walk along, step by step. Don't be shy about going back over the video a day or two later, the time in between let's what you learn sink in, and before long, you'll have it down.
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
01-11-2010 08:18
You may also be thinking of Sculpt Studio. It is a powerful in-world sculpting tool with great support, and a helpful group of over 1,000 users (Sweet Sculpties). There are in-world classes you can take, regular office hours by the creator, and a wiki with lots of techniques and explanations.

See its main website:

http://www.sculpties.info/

and its wiki at:

http://www.sculpties.info/mediawiki/index.php/Main_Page
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CCTV Giant
Registered User
Join date: 2 Nov 2006
Posts: 469
01-13-2010 08:50
I have prim oven and sculptcrafter -- both work essentially the same way.

Prim Oven is limited to cubes and cylinders only. Price is 1000L

Sculpt Crafter does give you a few more shape options and does allow for hollow on cylinders. It also allows you to put the number of faces into the description field for cylinders but you have to watch your face count.

The biggest bitch about Sculpt Crafter is the bounding box issue. They can get huge for a seemingly moderate size build. I pulled a few of them into blender and unchecked the keep scale box when baking and that seems to have rectified that issue.

Texturing is troublesome, in a 3d app, as mentioned above -- although I did find that inworld textures will work pretty decently if you crank up the vertical repeats and play with the offsets.