Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Uvmapping sculpts in Wings

Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
05-05-2008 01:36
Hello all I am using a cylinder from the wings tutorial of Daniel , but when I open the uvmap window I see that there are jumps in squares and lot more squares than the original , plus if I select edges and I drag , it uncovers hidden or collapsed surfaces , is there a way tio fix that and get proper uvmapping ? without jumps in the texture or in the model ?

Makes sense what I said?

http://img228.imageshack.us/img228/5571/uvmappingwingskd1.jpg
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
05-05-2008 10:01
Naiman, what you are seeing is the result of doubling up vertices. That is, you are using a 64x64 bitmap, but modeling at 32x32. So your model in Wings has a lot of degenerate faces that you don't see in the geometry window, but do see in the UV window.

You can get rid of the degenerate faces by using your favorite 2D image editor to resize the 64x64 bitmap to 32x32. The main down-side to doing this is that you lose the ability to independently manipulate all 33 of the pixels in a row or column, for those sculpty types that have 33 rather than 32 points per row/column available.
Naiman Broome
Registered User
Join date: 4 Aug 2007
Posts: 246
05-05-2008 10:45
It didnt result in a shapr edges tought having those uuncollapsed when exporting to a 128 x 128 bitmap starting from this 64 x 64 is there something Imissed or whaT? If I reduce bynearest neightbour in ps I shouldnt get probs then reimporting right?
Omei Turnbull
Registered User
Join date: 19 Jun 2005
Posts: 577
05-05-2008 15:18
From: Naiman Broome
It didnt result in a shapr edges tought having those uuncollapsed when exporting to a 128 x 128 bitmap starting from this 64 x 64 is there something Imissed or whaT?
I'm afraid I don't understand the question.
From: someone
If I reduce bynearest neightbour in ps I shouldnt get probs then reimporting right?
Right.