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Transfering builds - bomb protected

Yanik Lytton
Twisting in the wind
Join date: 5 Jun 2007
Posts: 35
03-15-2008 07:46
Hi,
I've read something months ago about a bomb script you can put into prims of your custom build, which can be activated from anywhere in case the buyer refuses to pay for the build (it destroys the build). I just can't seem to find the information anymore. Could someone direct me to the post, please? Or has anyone having any info on it?

TIA
Yanik
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
03-15-2008 17:29
I think just deleting it would be effective and less meloldramatic
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Yanik Lytton
Twisting in the wind
Join date: 5 Jun 2007
Posts: 35
03-16-2008 06:29
From: Void Singer
I think just deleting it would be effective and less meloldramatic


Oh, I agree. But what if the buyer/owner of the sim/estate bans you off? That's what hapeens at time. I would not let him get away with a complete build.
Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
03-16-2008 09:25
wiki.secondlife.com/wiki/LlDie

Ohhh I just thought of something to make it more melodramatic. You could make a detonator that you hold in your hand and then you could make some particle explosions go off in the building before it disappears.
ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
03-23-2008 12:59
From: Yanik Lytton
Oh, I agree. But what if the buyer/owner of the sim/estate bans you off? That's what hapeens at time. I would not let him get away with a complete build.


I believe you can email an object ( part of your build) which could then trigger the llDie command.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-23-2008 15:06
From: Yanik Lytton
Oh, I agree. But what if the buyer/owner of the sim/estate bans you off? That's what hapeens at time. I would not let him get away with a complete build.

This is why you should NEVER, EVER, EVER do any work without a signed RL contract first. Whatever small temporary satisfaction you might get from blowing the thing up, that won't get you your money or give you back the time you spent on the project. In fact, legally speaking, you're better off leaving the thing right were it is. Otherwise, the client can claim the reason he didn't pay was because you never delivered. He'd be lying, of course, but where's your proof? If your build isn't on his land now, who's to say it ever was?

ALWAYS have the client sign a contract before you do anything at all. Don't even begin the design phase until the contract is in place. If someone refuses to sign, just walk away. If they were serious about paying you, they'd have been happy to sign.

And don't ever be bashful or embarrassed about insisting on a signature. Most people will expect some sort of paperwork to accompany a purchase. It's for their own protection as much as for yours, after all. When you don't put a job in writing beforehand, you actually appear pretty shady yourself. Would you hire someone to paint your RL house, for example, without a written estimate? Wouldn't you think there was something wrong if a contractor tried to do work for you without a contract?

At the very least a lack of contract is a loud and clear broadcast to your client that you don't consider yourself to be a professional, and that you're asking to be abused. So it's hardly surprising that you see non-payment as something that "happens all the time". I'm pleased to say I've never had a client not pay me for my work in SL.

Also, don't fall into the trap of assuming that if a job doesn't pay very much, it's not worth putting it in writing. Trust me; it's ALWAYS worth it, even if it pays nothing at all. An agreement is an agreement. You should never enter into one without a clear record of the interests and expectations of all involved.

If you don't know how to draw up a contract, here's a good place to start: http://blog-omotives.blogspot.com/2006/07/signing-on-dotted-line.html

My own project agreement is based heavily on that one. I simply removed a few things that weren't relevant to what I do, and added a few things that were. You can easily do the same. But if you feel you need an expert to do it, it's such a quick and easy document, I'm sure any lawyer could make the necessary changes for you for next to nothing.

What you want is a friendly (but legally binding) document that outlines what your client can expect from you, and what you expect from them.

I've only ever had one person refuse to sign mine. Naturally, I likewise refused to do the job. And I'm so glad I did. My brother ended up doing some video work for the same person, and it was an absolute nightmare for him.


In summary, forget about bombs. Use the power of the almighty pen.
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Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
03-24-2008 16:36
From: Yanik Lytton
Oh, I agree. But what if the buyer/owner of the sim/estate bans you off? That's what hapeens at time. I would not let him get away with a complete build.


Thats when you create or use an alt with full rights from your main. Just be prepared for the consequences.

An alt that gets banned from SL usually has a main that gets banned as well.

A
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
03-27-2008 20:19
Abba has a good point.

In case its not clear...

Create an Alt.
Give the Alt full permissions to modify your stuff.
Alt Teleports to the sim and deletes everything.
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Chipley Chippewa
Googlemonger
Join date: 25 Aug 2007
Posts: 56
Signed contracts...
03-28-2008 14:05
Very well put Chosen, an excellent lesson as usual. Your post is great advice, especially for me right now. I'm about to enter into a large SL contract and was starting to think about how to firm up the whole deal without seeming like an amature about it.

Keep the good words comin',
~Chipley