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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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06-30-2008 03:24
It's alive.... it's ALIVE! I've updated the original thread with information on the new 0.5.0 release, which adds sculpty support ported from Domino Marama's scripts. You can get it here: https://sourceforge.net/projects/primdotblender/ This is a beta release. I've also fixed several bugs, including the addition of crash recovery, working undo support for the interface (thank the Blender devs for that one), plus baking, loading, and saving sculpties to .prims format. .prims has been upversioned to version 3. Importer based on Thraxis' original is forthcoming. I also require feedback on sculpty texture support, in preparation of supporting texture saving and loading in .prims format. Do I get a cookie? Or am I a little late to the party? ----- Original discussion thread: /8/64/110607/1.html
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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06-30-2008 06:00
Jeffrey, you deserve cookies every day for life, as far as I'm concerned.  Although I'm not a Blender user, I must tip my hat to you once again. You rock! I'm so pleased to see you're up to your old ingenious tricks again.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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07-04-2008 20:29
I feel like a broken record, but hey! I just completed the importer for this version of Prim.Blender. Get your free copy here: http://slurl.com/secondlife/Great%20Pubnico/23/71/93/ This is a version written entirely from scratch on my part, and compares favorably to Thraxis' versions for 0.4.x; it's actually faster than the open source version he put out. Haven't benchmarked against the "advanced" copy. All of the documentation is included with the tool. 
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