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Land Textures

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-17-2005 06:23
How come you can't change the textures on your own land? At least within the textures available on the sim model, you shouldn't have to blow your prim allotment just to get ugly prim rocks and grass where surface textures would work better...
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
11-17-2005 06:26
This is what we call "an inducement to buy private islands".

Changing sim textures is a sim-wide thing that can only be done with the Estate tools you can use on a private island.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
11-17-2005 08:39
It also creates land "value" in that people will be looking to buy land with a certain base texture...

Besides...could you imagine what a sim would look like if everyone could customize the look of their land?

Don't cover your terrain with prims...it looks fake and ugly anyway...work with the terrain you have. Work with the land, not against it.
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
11-17-2005 16:33
Aren't the land textures specified and changeable in Second Life\app_settings\viewerart.ini? (Lot of great "hidden" textures in there you can add to your prims.)
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-18-2005 11:28
From: Kenn Nilsson
It also creates land "value" in that people will be looking to buy land with a certain base texture...
I had hoped there was a better reason than another artificial scarcity...

From: someone
Besides...could you imagine what a sim would look like if everyone could customize the look of their land?
It'd look pretty much like it does now, except you'd have fewer people covering their land with fake and ugly prims. Now... imagine what a sim would look like if you needed to get the sim owner to edit the terrain but you could change the colors of the surface... at least within the range available for that sim type? Better? I think so. Certainly more realistic.