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Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
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02-23-2008 09:52
Example:
I have a 512 plot on the water and I want to build a beach prim on it. I can't seem to get the prim lined up exactly within the boundaries of my 512 plot. There has to be a way to get it so that I don't encroach on my neighbors property. Fortunately my plot is a rectangle. I tried the overhead view but it doesn't look right when I change views. Hope I am making sense.
Can anybody help?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-23-2008 10:11
Here's an easy way to go:
1. Turn on visibility for property lines, so you can see where your borders are.
2. You might also want to turn off visibility for water, since you say your land is under the sea. To do this press ctrl-alt-D to bring up the two debugging menus at the top of your screen. On the Client menu, click on Rendering, and then uncheck water. The ocean will disappear.
3. Place a cube at one corner of your property, and center it as best you can over the exact corner, as indicated by the property lines. If it helps, hollow the cube a little, and look through the hole as you're positioning it.
4. Now with a little quick math, we can align the cube perfectly with your borders. First, understand that one "unit" of land is a 4x4 meter square. Therefore, the boundaries of all parcels always fall on multiples of 4. That makes it pretty easy to figure out where your borders are. So, wherever that cube is now, round its X and Y positions to the nearest multiples of 4. Then move the cube over on both the X and Y axes by half its own width (by default a cube is 0.5 meters wide, so you'll want to move it over by 0.25), in whichever directions bring it toward the middle of your property. In other words, if your neighbors from that corner are to the south and to the west, move the cube to the north and to the east.
If you did everything right, the edges of the cube should now be exactly on your property lines. Repeat the process for each of the other corners, and you'll have your borders staked out. Record the cubes' positions for future reference, and then just make sure when you build that none of your objects extend outside the range of those numbers.
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Dartagnan Nakajima
Registered User
Join date: 2 Feb 2008
Posts: 192
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02-23-2008 14:02
Thanks for the info. I will reread your post and give it a try.
Thanks, Bob
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