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How to measure your land?

Nixande Teazle
Registered User
Join date: 17 Jul 2005
Posts: 13
07-15-2006 04:25
I have gone through this forum (mostly by topic) and through several categories on SLX to find an answer to the question.

Browse Category - Building Helpers / Landscaping and searched for terms like
determine borders land
get border in meter
coordinates plot
measure plot

(including them here so others may also find them)

How do I get the measurement of my plot so I can plan off world? You know this revolutionary concept of planning on paper? ;o)

I found a tool which will work in master / slave mode if you position them onto the land and gives them out, but that is not something easy to use.

So far, the land itself does have boundaries, the systems knows about them.

I was wondering if there would be a way to extract that by script "mark coordinates of plot you are standing on" or in a small version "state which coordinates you are on for easy grabbing them from chat history"?

(Probably any kind of result from the system could be used to make something out of it)
Dillon Morenz
Registered User
Join date: 21 May 2006
Posts: 85
07-15-2006 07:08
Hmm, I just rez 'flat' boxes, bearing in mind that max size is 10mX10m...and work it out that way. Given the sheer quantity of land parcels with dog legs available in SL, I imagine a scripted solution wouldn't be that straightforward.
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Nixande Teazle
Registered User
Join date: 17 Jul 2005
Posts: 13
07-15-2006 07:13
From: Dillon Morenz
Hmm, I just rez 'flat' boxes, bearing in mind that max size is 10mX10m...and work it out that way. Given the sheer quantity of land parcels with dog legs available in SL, I imagine a scripted solution wouldn't be that straightforward.

yeah i am just jotting down corners and will plott them on a paper.

very luckily for me i have it easier than others - i was confused why the hell the single boxes could be set so easily on my parcel until i figured that my parcel actually liest at 0,0 of my sim (doh). i can therefor go to the differnt spots and just make those the coordinates without needing to calculate anything.

still, if would be nice to have something like that. i would actually think that many people would be satisfied with a kind of land view where they can make a snapsot of the form of the land and use it as a tracing paper without having to move angles around thousand times or even remove stuff from the land in order to cartograph it properly. :)
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
07-15-2006 07:29
Hi Nixande

Not sure what you trying to do. In SL all land measurements are in multiples of four meters. So you could just walk to each corner and note the x and y coords from the top of your screen.

Programming wise you could use a couple of for loops and scan your land with

key llGetLandOwnerAt(vector pos)

or http://secondlife.com/badgeo/wakka.php?wakka=llOverMyLand

Ed
Graiser Lightworker
Registered User
Join date: 13 Dec 2005
Posts: 38
07-15-2006 13:46
You can turn on, show property lines. I don't remember which menu option that's under, and I'm not currently in game.

You can see your rough coordinates in the upper corner. Move to the first corner, note the numbers, move to the next, note those, subtract the lesser from the greater.

And yes, the smallest selectable piece of property is 4mx4m, so you can select land in edit land, and just count now many boxes long and across, multiply by four, and you're set.

Frankly, if you're building, you should have a decent calculator handy anyway. Alt-tabbing to windows calculator to do a quick calculation of angle isn't efficient, considering how long it takes to alt-tab to/from a highly graphical game such as SL.

By the way. NORMAL, (non-dog legged,) first-land plots are 512 square meters. That's 2^9, which happens to be (2^4)*(2^5), or 16 x 32 meters
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-15-2006 14:08
You can also use the 'select land' option to check land dimensions. As previously noted land is in 4M x 4M grid squares.

Turn on "See Property Lines", so you see your borders.

Richt-click your property, and select 'edit land'. The 'Select Land option will be the default setting.

Click on one corner, and slowly drag along an edge. You'll see the selection line snap from one grid square to the next.

Count the number of times the grid snaps, and multiply by 4M to get the measurment.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Nixande Teazle
Registered User
Join date: 17 Jul 2005
Posts: 13
07-15-2006 14:10
Hm I see some boxed out segments, but knowing it is four and not five as one might have assumed actually helps.

on calculator:

*lol* I already have taken out my calculator which I only rarely used since school - i am in excel like the whole day. then I noticed that the batteries where too low and grabbed my less scientific but working on solar energy one.

and you know you had too much of second life when you start thinking "cool, it has a currency calculator! wonder if I can get this euro -> german mark translation fixed to linden dollar??" I have to search for the manual to get this going. ;) ;)
Nixande Teazle
Registered User
Join date: 17 Jul 2005
Posts: 13
07-15-2006 14:20
From: Ceera Murakami
Click on one corner, and slowly drag along an edge. You'll see the selection line snap from one grid square to the next.

Count the number of times the grid snaps, and multiply by 4M to get the measurment.
Great, I did not really transfer the knowledge of "if you can select objects you can select land as well"

And for easy calculation - the edit box does say how many sq this selection is *and* it will work even though the angle is most of the time wrong for decent pictures.

And you do not even need to count the boxes:
Just selecting it into one direction, read the sq and divide it by 16 and you have the 'length' of a parcel in your desired direction.

Cool. :)
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
07-16-2006 17:46
For the little it's worth i've build a parcel mapper sort of thing... it's a script that scans the sim and builds 1:100 scale model of how all parcels on it are laid out, calculates what's total size of each parcel etc. More for fun than anything but guess could be useful for parcels with more weird shapes or whatever, since it's easier to figure out shapes on 2.5 m large table than i world o.O;