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Mirroring an object

Eadoin Welles
Registered User
Join date: 5 Jan 2007
Posts: 149
05-01-2008 15:36
I need to mirror an object with respect the plane ZX. Which is the formula to use to calculate the new angles from the old ones? Thank you in advance.
RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
05-01-2008 16:54
There is a pretty handy script for doing that here : /15/9a/38165/1.html

I believe there are several discussions of said script on the forums, just look for "Prim Mirror Script" and they should come up.

.
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Winter Ventura
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Join date: 18 Jul 2006
Posts: 2,579
05-01-2008 19:55
I've sent you a copy of Jeffrey Gomez's script inworld. Read the instructions, they tell you how to make the mirror plane
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Eadoin Welles
Registered User
Join date: 5 Jan 2007
Posts: 149
05-02-2008 03:58
From: RobbyRacoon Olmstead
There is a pretty handy script for doing that here : /15/9a/38165/1.html

I believe there are several discussions of said script on the forums, just look for "Prim Mirror Script" and they should come up.

.


Well, I need to mirror an object, not a single prim. I gave a look at that script, and I tried it, but it does not mirror an object with respect a plane as expected.
Beezle Warburton
=o.O=
Join date: 10 Nov 2006
Posts: 1,169
05-02-2008 04:00
From: Eadoin Welles
Well, I need to mirror an object, not a single prim. I gave a look at that script, and I tried it, but it does not mirror an object with respect a plane as expected.


You have to delink, then mirror the individual prims, then re-link the original and the copy.
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