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Bouncing breasts or juggling boobs

Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
12-03-2009 12:13
Making bouncing boobs, bouncing breasts, juggling boobs and juggling breasts etc.

I still have not found an answer to this. How is it doe I know there are places that sell them but how do you make them? I use SL viewer so what does it support?

Do they work in other viewers only?

Are they multiple flex prims? It seems that only the cylinder and maybe cone can be flex not spheres. So is it a scripted multi prim? if so how do you do it.

Can a bunch of cylinders be put together to flex and look like breasts?


I have done some simple scripts but know nothing about scriptys or scripted prims.

I prefer to make it my self than to pay for it,(since I do not have the $L.)
Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
furry flex tail
12-03-2009 12:19
I want to make a flexible cow tail with a bit of fuzz on the end. How do you do this? I tried to attach a sphere at the end but it stays in place while the tail flexes.

In the same thing I tried to put a fork on the end of a tail for a devil tail with the same results. I guess I have to do a texture of a devil tail with a fork and make the cylinder big enough to accommodate it.

I have seen neat tails with big fuzzy ends and wonder how they do that!

Sorry for my ignorance I am lacking in lots of basics building skills.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-03-2009 13:40
From: Casandra Kumsung
Making bouncing boobs, bouncing breasts, juggling boobs and juggling breasts etc.

I still have not found an answer to this. How is it doe I know there are places that sell them but how do you make them? I use SL viewer so what does it support?

Do they work in other viewers only?

Are they multiple flex prims? It seems that only the cylinder and maybe cone can be flex not spheres. So is it a scripted multi prim? if so how do you do it.

Can a bunch of cylinders be put together to flex and look like breasts?


I have done some simple scripts but know nothing about scriptys or scripted prims.

I prefer to make it my self than to pay for it,(since I do not have the $L.)

You need the Emerald viewer to see this effect. Once you install it and set your preferences, it works fine. You don't need to do anything special to see your own jiggling body or anyone else's. ;)
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-03-2009 13:45
From: Casandra Kumsung
I want to make a flexible cow tail with a bit of fuzz on the end. How do you do this? I tried to attach a sphere at the end but it stays in place while the tail flexes.

In the same thing I tried to put a fork on the end of a tail for a devil tail with the same results. I guess I have to do a texture of a devil tail with a fork and make the cylinder big enough to accommodate it.

I have seen neat tails with big fuzzy ends and wonder how they do that!

Sorry for my ignorance I am lacking in lots of basics building skills.

This really ought to be in a separate thread because it has nothing to do with this thread's advertized topic. The answer is easy, though..... You can't do it. You can only link to the -Z end of a flexi prim. If you link another prim to it, you lose the flexi property. If you want to put a fuzzy ball or a fork on the end of the cow's tail, you best bet is to create a texture for the entire tail that includes the ball or fork at the end. Apply the texture to a single tapered cylindrical prim and make it flexi.
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-03-2009 15:08
You can't actually attach a ball, fork, or anything else, to the end of a flexible tail, but you can fake it. There are a couple of options:

1. Apply a picture of the tail on an otherwise transparent background to the front and back of a flattened and elongated cube. The tail will be flat instead of round, but at least it will look more like what you want.

For added depth, Intersect two or three cubes along the Z axis, in a cross or asterisk pattern (the same way trees, bushes, fire, and similar objects are typically made). As long as all the cubes are the same size and have the same flexi settings, they'll appear to move in unison with each other as they flex.

-OR-

2. Put a picture of the just fork or just the ball on the front and back sides of a flattened, elongated cube. Have the fork or ball be near the +Z end of the cube, and have the rest of the texture be completely transparent. Make the rest of the tail out of a tapered cylinder.

Give the cube and cylinder the exact same flexi settings, and make them both the same length. The two will appear to flex in unison, creating the illusion that the ball or fork is attached to the end of the culinder. For a more convincing ball, you can use two or three intersecting cubes, instead of just one, as described above.
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Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
12-03-2009 15:12
From: Rolig Loon
This really ought to be in a separate thread because it has nothing to do with this thread's advertized topic. The answer is easy, though..... You can't do it. You can only link to the -Z end of a flexi prim. If you link another prim to it, you lose the flexi property. If you want to put a fuzzy ball or a fork on the end of the cow's tail, you best bet is to create a texture for the entire tail that includes the ball or fork at the end. Apply the texture to a single tapered cylindrical prim and make it flexi.



I meant it to be on a separate thread.
Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
Thanks
12-03-2009 15:15
I suspected you could not put something at the end of a flex cylinder.
Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
Flex tail end
01-13-2010 11:20
From: Rolig Loon
This really ought to be in a separate thread because it has nothing to do with this thread's advertized topic. The answer is easy, though..... You can't do it. You can only link to the -Z end of a flexi prim. If you link another prim to it, you lose the flexi property. If you want to put a fuzzy ball or a fork on the end of the cow's tail, you best bet is to create a texture for the entire tail that includes the ball or fork at the end. Apply the texture to a single tapered cylindrical prim and make it flexi.



Not true now. I have a flex cow tail in two prims. So is it possible now or is it some kind of trick?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-13-2010 12:31
From: Casandra Kumsung
Not true now. I have a flex cow tail in two prims. So is it possible now or is it some kind of trick?


It's a trick (unless it's some kind of add-on in a third party viewer). Without seeing the tail in question, I can't tell you precisely how it was done, but there are lots of ways to fake the appearance of an object on the end of another flexible object, some of which have been mentioned throughout this thread.
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Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
01-13-2010 13:41
From: Chosen Few
It's a trick (unless it's some kind of add-on in a third party viewer). Without seeing the tail in question, I can't tell you precisely how it was done, but there are lots of ways to fake the appearance of an object on the end of another flexible object, some of which have been mentioned throughout this thread.


I could edit the end part. It had a flex hair texture on it. But worked in all viewers I used.

I could not duplicate it, maybe it has some scripts in it that makes it possible.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
01-13-2010 13:51
From: Casandra Kumsung
I could edit the end part. It had a flex hair texture on it. But worked in all viewers I used.

I could not duplicate it, maybe it has some scripts in it that makes it possible.

Nope. There's no way to make flexi prims do anything with a script that you can't do "manually" with the standard prim editing tools. If you can't link two flexi prims "by hand" (and you can't .... honest) then you can't do it with a script either. Take a look again at the second method that Chosen suggested in his earlier reply. It can be very convincing if done right.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-13-2010 14:29
Cassandra, how about some screenshots? If you select the objects so the outline highlights are showing in the pictures, I'm sure we could tell you how the tail was made. :)
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Casandra Kumsung
Registered User
Join date: 6 Sep 2006
Posts: 93
Found out how it was done
01-14-2010 15:54
four parts, a straight part attached to a 90 deg to a straight then to the flex part.

It is a cow tail so it does not need to be too complicated. Also it flicks which is in the first part.
Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
01-14-2010 17:48
From: Casandra Kumsung
Making bouncing boobs, bouncing breasts, juggling boobs and juggling breasts etc.

I still have not found an answer to this. How is it doe I know there are places that sell them but how do you make them? I use SL viewer so what does it support?

Do they work in other viewers only?

Are they multiple flex prims? It seems that only the cylinder and maybe cone can be flex not spheres. So is it a scripted multi prim? if so how do you do it.

Can a bunch of cylinders be put together to flex and look like breasts?


I have done some simple scripts but know nothing about scriptys or scripted prims.

I prefer to make it my self than to pay for it,(since I do not have the $L.)


Once you figure it out, I don't care what you call them as long as you make them size 34DD!

(And folks, Ixnay on the owstailscay!)
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-15-2010 00:38
From: Casandra Kumsung
Are they multiple flex prims? It seems that only the cylinder and maybe cone can be flex not spheres. So is it a scripted multi prim? if so how do you do it.

Can a bunch of cylinders be put together to flex and look like breasts?

you can fake a sphere by making a thin slice of a cylinder, and multiple copies rotated in increments. using identical gravity and stiffness numbers...

you could use two cylinders rotate one 90deg and only texture the parts that are in the middle (alpha on the edges)... more would make a more believably spherical shape.

you could stack cylinders in slices, then use taper to gradually increase the slope.

that's just 3 ideas
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
Juggling boobs?
01-15-2010 01:33
Shouldn't that be *jiggling* boobs?

Juggling boobs sounds painful.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
01-15-2010 09:27
From: Ephraim Kappler
Shouldn't that be *jiggling* boobs?

Juggling boobs sounds painful.

That kinda depends on whether "juggling" is an adjective or a participial verb form. If the boobs (idiot clowns in a circus act) are juggling tennis balls, then there's no pain involved. If the juggling boobs (breasts) are bouncing up and down more than a few centimeters, I agree... Ow ow ow ow. :(
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It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
01-15-2010 17:54
From: Rolig Loon
If the boobs (idiot clowns in a circus act) are juggling tennis balls, then there's no pain involved.

That image will haunt my dreams.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-16-2010 04:17
and then there's always the possible case that that the boobs being juggled are not breasts... but you'd have to be pretty strong to juggle idiot clowns.... unless juggle is a euphemism for nonphysical or social manipulation... in which case I do that on a regular basis =P
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| . "Cat-Like Typing Detected"
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| - Please Use PHP tags when posting scripts/code, Thanks.
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