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Ayumi Dagostino
Registered User
Join date: 6 May 2007
Posts: 1
02-08-2009 17:57
Hi everyone,
Recently, I purchased a certain dragonic avatar based on the FF summon, Bahamut. I find it to be too small and want to make it bigger, which I can do prim-wise since it's all moddable. However, my problem comes in my avatar shape, and fitting the prims back onto it so that the animations and everything aren't broke, and that it works fine again. I've been hunting around trying to find out how to achieve this, but I can't find anything other than vague details about using an AO... any help would be very appreciated!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
02-09-2009 07:20
Unfortunately, scaling a full-prim avatar up (or down) like that is a lot harder than it might seem. You would need to completely re-create the animations for the AO and replace the original animations to make the scaled-up parts work, because the original AO is designed for the original size parts. The shape it morphs your body to and the precise motions it causes are all geared specificly to the original dimensions.

There is no way to adjust an animation after it is in-world. The original maker of it would need to do it in the external application they created the animation in.

You may also find physical limits on just how far various body parts can get streached. While you may be able to expand the length of the dragon's torso, for example, the avatar torso hidden inside and the leg lengths of that avatar may not be able to extend far enough to put the right body joints at the right pivot points to make it work.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.