04-13-2007 15:42
Hello everyone this is going to be my first post here in the Forums. I don't know where this post should be since it falls into both catagories of Building and Texturing. I've been using SLprims for 3d max 8 which was created by WindyWeather Vanalten to import my shapes into SL. The problem with the plugin for max is that it doesn't have any UV Mapping applied to the shapes and im not all too familiar with the UVmapping in game to be able to texturize my shapes using ghostpainter. Can someone help me with the uv mapping of the sl shapes it would be greatly appriciated. Once again thank you.